Simulating Ability: Representing Skills in Games. Hetland, M. L. In Ma, M., Oliveira, M. F., Petersen, S., & Hauge, J. B., editors, Serious Games Development and Applications, of Lecture Notes in Computer Science, pages 226–238, 2013. Springer Berlin Heidelberg. abstract bibtex Throughout the history of games, representing the abilities of the various agents acting on behalf of the players has been a central concern. With increasingly sophisticated games emerging, these simulations have become more realistic, but the underlying mechanisms are still, to a large extent, of an ad hoc nature. This paper proposes using a logistic model from psychometrics as a unified mechanism for task resolution in simulation-oriented games.
@inproceedings{hetland_simulating_2013,
series = {Lecture {Notes} in {Computer} {Science}},
title = {Simulating {Ability}: {Representing} {Skills} in {Games}},
isbn = {978-3-642-40790-1},
shorttitle = {Simulating {Ability}},
abstract = {Throughout the history of games, representing the abilities of the various agents acting on behalf of the players has been a central concern. With increasingly sophisticated games emerging, these simulations have become more realistic, but the underlying mechanisms are still, to a large extent, of an ad hoc nature. This paper proposes using a logistic model from psychometrics as a unified mechanism for task resolution in simulation-oriented games.},
language = {en},
booktitle = {Serious {Games} {Development} and {Applications}},
publisher = {Springer Berlin Heidelberg},
author = {Hetland, Magnus Lie},
editor = {Ma, Minhua and Oliveira, Manuel Fradinho and Petersen, Sobah and Hauge, Jannicke Baalsrud},
year = {2013},
keywords = {\_TRPG, \_character sheet, \_cleaned, \_metrics, \_probability, \_research, \_rss, \_skill, \_task resolution},
pages = {226--238},
}
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