Energy management using virtual reality improves 2000-m rowing performance. Hoffmann, C. P., Filippeschi, A., Ruffaldi, E., & Bardy, B. G. Journal of Sports Sciences, 32(6):1-9, 2014.
Energy management using virtual reality improves 2000-m rowing performance [link]Paper  doi  abstract   bibtex   
Elite-standard rowers tend to use a fast-start strategy followed by an inverted parabolic-shaped speed profile in 2000-m races. This strategy is probably the best to manage energy resources during the race and maximise performance. This study investigated the use of virtual reality (VR) with novice rowers as a means to learn about energy management. Participants from an avatar group (n = 7) were instructed to track a virtual boat on a screen, whose speed was set individually to follow the appropriate to-be-learned speed profile. A control group (n = 8) followed an indoor training programme. In spite of similar physiological characteristics in the groups, the avatar group learned and maintained the required profile, resulting in an improved performance (i.e. a decrease in race duration), whereas the control group did not. These results suggest that VR is a means to learn an energy-related skill and improve performance.
@article{hoffmann2014,
author = {Hoffmann, Charles P. and Filippeschi, Alessandro and Ruffaldi, Emanuele and Bardy, Benoit G.},
title = {Energy management using virtual reality improves 2000-m rowing performance},
journal = {Journal of Sports Sciences},
abstract={Elite-standard rowers tend to use a fast-start strategy followed by an inverted parabolic-shaped speed profile in 2000-m races. This strategy is probably the best to manage energy resources during the race and maximise performance. This study investigated the use of virtual reality (VR) with novice rowers as a means to learn about energy management. Participants from an avatar group (n = 7) were instructed to track a virtual boat on a screen, whose speed was set individually to follow the appropriate to-be-learned speed profile. A control group (n = 8) followed an indoor training programme. In spite of similar physiological characteristics in the groups, the avatar group learned and maintained the required profile, resulting in an improved performance (i.e. a decrease in race duration), whereas the control group did not. These results suggest that VR is a means to learn an energy-related skill and improve performance.},
volume = {32},
number = {6},
pages = {1-9},
keywords={rowing,pid:J13,scopus:yes,ugov:yes,pdf:2014_J_Hoffmann,VR,SKILLS},
roles={Filippeschi:funded},
year = {2014},
issn={1546-4261},
doi = {10.1080/02640414.2013.835435},
othernote ={PMID: 24053155},
video={https://www.youtube.com/watch?v=gX5dzKFfoQM},
URL = {http://www.tandfonline.com/doi/abs/10.1080/02640414.2013.835435},
eprint = {http://www.tandfonline.com/doi/pdf/10.1080/02640414.2013.835435},
}

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