A vision-based head tracking system for fully immersive displays. Hogue, A., Robinson, M., Jenkin, M. R., & Allison, R. In of IPT/EGVE 2003. Seventh Immersive Projection Technology Workshop. Ninth Eurographics Workshop on Virtual Environments, pages 179-87, Zurich, Switzerland, 2003. Eurographics Assoc.
A vision-based head tracking system for fully immersive displays [link]-1  doi  abstract   bibtex   
Six-sided fully immersive projective displays present complex and novel problems for tracking systems. Existing tracking technologies typically require tracking equipment that is placed in locations or attached to the user in a way that is suitable for typical displays of five or less walls but which would interfere with the immersive experience within a fully enclosed display. This paper presents a vision-based tracking technology for fully-immersive projective displays. The technology relies on the operator wearing a set of laser diodes arranged in a specific configuration and then visually tracking the projection of these lasers on the external walls of the display outside of the user's view. This approach places minimal hardware on the user and no visible tracking equipment is placed within the immersive environment. This paper describes the basic visual tracking system including the hardware and software infrastructure
@inproceedings{allison2003179-87,
	abstract = {Six-sided fully immersive projective displays present complex and novel problems for tracking systems. Existing tracking technologies typically require tracking equipment that is placed in locations or attached to the user in a way that is suitable for typical displays of five or less walls but which would interfere with the immersive experience within a fully enclosed display. This paper presents a vision-based tracking technology for fully-immersive projective displays. The technology relies on the operator wearing a set of laser diodes arranged in a specific configuration and then visually tracking the projection of these lasers on the external walls of the display outside of the user's view. This approach places minimal hardware on the user and no visible tracking equipment is placed within the immersive environment. This paper describes the basic visual tracking system including the hardware and software infrastructure},
	address = {Zurich, Switzerland},
	author = {Hogue, A. and Robinson, M. and Jenkin, M. R. and Allison, R.S.},
	date-modified = {2011-05-11 13:26:13 -0400},
	doi = {10.1145/769953.769974},
	keywords = {Augmented & Virtual Reality},
	pages = {179-87},
	publisher = {Eurographics Assoc},
	series = {IPT/EGVE 2003. Seventh Immersive Projection Technology Workshop. Ninth Eurographics Workshop on Virtual Environments},
	title = {A vision-based head tracking system for fully immersive displays},
	url-1 = {http://dx.doi.org/10.1145/769953.769974},
	year = {2003},
	url-1 = {https://doi.org/10.1145/769953.769974}}

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