GPU programming in rust: Implementing high-level abstractions in a systems-level language. Holk, E., Pathirage, M., Chauhan, A., Lumsdaine, A., & Matsakis, N., D. In Parallel and Distributed Processing Symposium Workshops & PhD Forum (IPDPSW), 2013 IEEE 27th International, pages 315-324, 2013. IEEE.
bibtex   
@inproceedings{
 title = {GPU programming in rust: Implementing high-level abstractions in a systems-level language},
 type = {inproceedings},
 year = {2013},
 pages = {315-324},
 publisher = {IEEE},
 id = {4675e828-d156-32f0-8c64-696d5f9b4d88},
 created = {2017-11-22T21:02:01.233Z},
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 profile_id = {42d295c0-0737-38d6-8b43-508cab6ea85d},
 last_modified = {2018-03-12T19:03:31.403Z},
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 citation_key = {Holk2013},
 source_type = {CONF},
 folder_uuids = {a0f5ac31-a393-4a7b-b7db-64a126a80f6e},
 private_publication = {false},
 bibtype = {inproceedings},
 author = {Holk, Eric and Pathirage, Milinda and Chauhan, Arun and Lumsdaine, Andrew and Matsakis, Nicholas D},
 booktitle = {Parallel and Distributed Processing Symposium Workshops & PhD Forum (IPDPSW), 2013 IEEE 27th International}
}

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