GPU-accelerated T-matrix algorithm for light-scattering simulations. Iadarola, G., Forestiere, C., Dal Negro, L., Villone, F., & Miano, G. Journal of Computational Physics, 231(17):5640 – 5652, 2012.
GPU-accelerated T-matrix algorithm for light-scattering simulations [link]Paper  doi  bibtex   
@ARTICLE{Iadarola20125640,
	author = {Iadarola, Giovanni and Forestiere, Carlo and Dal Negro, Luca and Villone, Fabio and Miano, Giovanni},
	title = {GPU-accelerated T-matrix algorithm for light-scattering simulations},
	year = {2012},
	journal = {Journal of Computational Physics},
	volume = {231},
	number = {17},
	pages = {5640 – 5652},
	doi = {10.1016/j.jcp.2012.03.008},
	url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84862878883&doi=10.1016%2fj.jcp.2012.03.008&partnerID=40&md5=ab11c23fa317ef2935afa7ac48e6c281},
	type = {Article},
	source = {Scopus}
}

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