GPU-accelerated T-matrix algorithm for light-scattering simulations. Iadarola, G., Forestiere, C., Negro, L. D., Villone, F., & Miano, G. J. Comput. Phys., 231(17):5640–5652, 2012.
Paper doi bibtex @article{DBLP:journals/jcphy/IadarolaFNVM12,
author = {Giovanni Iadarola and
Carlo Forestiere and
Luca Dal Negro and
Fabio Villone and
Giovanni Miano},
title = {GPU-accelerated T-matrix algorithm for light-scattering simulations},
journal = {J. Comput. Phys.},
volume = {231},
number = {17},
pages = {5640--5652},
year = {2012},
url = {https://doi.org/10.1016/j.jcp.2012.03.008},
doi = {10.1016/j.jcp.2012.03.008},
timestamp = {Thu, 14 Oct 2021 01:00:00 +0200},
biburl = {https://dblp.org/rec/journals/jcphy/IadarolaFNVM12.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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