GPU-accelerated T-matrix algorithm for light-scattering simulations. Iadarola, G., Forestiere, C., Negro, L. D., Villone, F., & Miano, G. J. Comput. Phys., 231(17):5640–5652, 2012.
GPU-accelerated T-matrix algorithm for light-scattering simulations [link]Paper  doi  bibtex   
@article{DBLP:journals/jcphy/IadarolaFNVM12,
  author    = {Giovanni Iadarola and
               Carlo Forestiere and
               Luca Dal Negro and
               Fabio Villone and
               Giovanni Miano},
  title     = {GPU-accelerated T-matrix algorithm for light-scattering simulations},
  journal   = {J. Comput. Phys.},
  volume    = {231},
  number    = {17},
  pages     = {5640--5652},
  year      = {2012},
  url       = {https://doi.org/10.1016/j.jcp.2012.03.008},
  doi       = {10.1016/j.jcp.2012.03.008},
  timestamp = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/jcphy/IadarolaFNVM12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}

Downloads: 0