Controlling Unreal Tournament 2004 Bots with the logic-based action language Golog. Jacobs, S., Ferrein, A., & Lakemeyer, G. In pages 151–152, 2005. AAAI Press.
bibtex   
@inproceedings {KBSG_237,
        title = {Controlling Unreal Tournament 2004 Bots with the logic-based action language Golog},
        journal = {Proceedings of the First AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)},
        year = {2005},
        pages = {151--152},
        publisher = {AAAI Press},
        author = {Jacobs, Stefan and Ferrein, Alexander and Lakemeyer, Gerhard}
}

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