Controlling Unreal Tournament 2004 Bots with the logic-based action language Golog. Jacobs, S., Ferrein, A., & Lakemeyer, G. In pages 151–152, 2005. AAAI Press. bibtex @inproceedings {KBSG_237,
title = {Controlling Unreal Tournament 2004 Bots with the logic-based action language Golog},
journal = {Proceedings of the First AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)},
year = {2005},
pages = {151--152},
publisher = {AAAI Press},
author = {Jacobs, Stefan and Ferrein, Alexander and Lakemeyer, Gerhard}
}
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