Variability analysis on gestures for people with quadriplegia. Jiang, H., Duerstock, B., B., S., & Wachs, J., J., P. IEEE Transactions on Cybernetics, 48(1):346-356, 2018.
doi  abstract   bibtex   
Gesture-based interfaces have become an effective control modality within the human computer interaction realm to assist individuals with mobility impairments in accessing technologies for daily living to entertainment. Recent studies have shown that gesture-based interfaces in tandem with gaming consoles are being used to complement physical therapies at rehabilitation hospitals and in their homes. Because the motor movements of individuals with physical impairments are different from persons without disabilities, the gesture sets required to operate those interfaces must be customized. This limits significantly the number and quality of available software environments for users with motor impairments. Previous work presented an analytic approach to convert an existing gesture-based interface designed for individuals without disabilities to be usable by people with motor disabilities. The objective of this paper is to include gesture variability analysis into the existing framework using robotics as an additional validation framework. Based on this, a physical metric (referred as work) was empirically obtained to compare the physical effort of each gesture. An integration method was presented to determine the accessible gesture set based on stability and empirical robot execution. For all the gesture types, the accessible gestures were found to lie within 34% of the optimality of stability and work. Lastly, the gesture set determined by the proposed methodology was practically evaluated by target users in experiments while solving a spatial navigational problem.
@article{
 title = {Variability analysis on gestures for people with quadriplegia},
 type = {article},
 year = {2018},
 keywords = {Assistive technologies,Hand gesture-based interfaces,Laban space,Spinal cord injury (SCI)},
 pages = {346-356},
 volume = {48},
 id = {39ec349b-f85b-3323-a24e-796127bbf921},
 created = {2021-06-04T19:36:49.946Z},
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 last_modified = {2021-06-07T19:17:00.093Z},
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 citation_key = {Jiang2018},
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 abstract = {Gesture-based interfaces have become an effective control modality within the human computer interaction realm to assist individuals with mobility impairments in accessing technologies for daily living to entertainment. Recent studies have shown that gesture-based interfaces in tandem with gaming consoles are being used to complement physical therapies at rehabilitation hospitals and in their homes. Because the motor movements of individuals with physical impairments are different from persons without disabilities, the gesture sets required to operate those interfaces must be customized. This limits significantly the number and quality of available software environments for users with motor impairments. Previous work presented an analytic approach to convert an existing gesture-based interface designed for individuals without disabilities to be usable by people with motor disabilities. The objective of this paper is to include gesture variability analysis into the existing framework using robotics as an additional validation framework. Based on this, a physical metric (referred as work) was empirically obtained to compare the physical effort of each gesture. An integration method was presented to determine the accessible gesture set based on stability and empirical robot execution. For all the gesture types, the accessible gestures were found to lie within 34% of the optimality of stability and work. Lastly, the gesture set determined by the proposed methodology was practically evaluated by target users in experiments while solving a spatial navigational problem.},
 bibtype = {article},
 author = {Jiang, Hairong and Duerstock, B.S. Bradley S. and Wachs, J.P. Juan P.},
 doi = {10.1109/TCYB.2016.2635481},
 journal = {IEEE Transactions on Cybernetics},
 number = {1}
}

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