Role-play virtual environments: Recreational learning of software design. Jiménez-Díaz, G., Gómez-Albarrán, M., & González-Calero, P. Volume 5192 LNCS , 2008.
doi  abstract   bibtex   
CRC cards and role-play sessions are two techniques widely used in responsibility-driven design and employed as active learning methods to teach object-oriented software design. Based on our experience using them, we propose a game-based approach to take the classroom experience into a virtual environment. We show how the proposed virtual environment must integrate a number of mechanics and we des-cribe one possible interaction metaphor that combines features from first person shooters and sport games, along with its implementation. © 2008 Springer-Verlag Berlin Heidelberg.
@book{
 title = {Role-play virtual environments: Recreational learning of software design},
 type = {book},
 year = {2008},
 source = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
 keywords = {Game-based learning,Object-oriented design,Role-play},
 pages = {27-32},
 volume = {5192 LNCS},
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 abstract = {CRC cards and role-play sessions are two techniques widely used in responsibility-driven design and employed as active learning methods to teach object-oriented software design. Based on our experience using them, we propose a game-based approach to take the classroom experience into a virtual environment. We show how the proposed virtual environment must integrate a number of mechanics and we des-cribe one possible interaction metaphor that combines features from first person shooters and sport games, along with its implementation. © 2008 Springer-Verlag Berlin Heidelberg.},
 bibtype = {book},
 author = {Jiménez-Díaz, G. and Gómez-Albarrán, M. and González-Calero, P.A.},
 doi = {10.1007/978-3-540-87605-2_3}
}

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