Prospective Passion and Social Capital within DotA 2 Players. Johnson, D., Frommel, J., Louis, W., Lee, M. D., Tanjitpiyanond, P., & Mandryk, R. L. Proc. ACM Hum.-Comput. Interact., October, 2023. Place: New York, NY, USA Publisher: Association for Computing Machinery
Prospective Passion and Social Capital within DotA 2 Players [link]Paper  doi  abstract   bibtex   
The Dualistic Model of Passion (obsessive and harmonious passion) can explain motivations for videogame play along with associated outcomes, such as the development of social capital; however, existing research exploring passion and social capital in videogaming has been cross-sectional. In the current study we surveyed players of DotA 2 at three time points, over six months (T1 n=462, T2 n=182, T3 n=115), to explore the stability of passion for DotA 2 over time and how such passion may lead to the development or erosion of social capital. Our key findings include that passion for playing DotA 2 is relatively stable over time and that harmonious passion predicts future bridging social capital, while obsessive passion predicts future bonding social capital. Importantly, our findings suggest the absence of a "slippery slope" scenario in which players who have a healthy pattern of engagement development obsessive passion or problematic play. Equally, however, our findings also suggest that those who are obsessive are unlikely to naturally trend towards a more harmonious style of engagement over time. We consider the implications of our findings for health practitioners, players and videogame developers and identify the differences between our longitudinal findings and the existing cross-sectional research.
@article{johnson_prospective_2023,
	title = {Prospective {Passion} and {Social} {Capital} within {DotA} 2 {Players}},
	volume = {7},
	url = {https://doi.org/10.1145/3611037},
	doi = {10.1145/3611037},
	abstract = {The Dualistic Model of Passion (obsessive and harmonious passion) can explain motivations for videogame play along with associated outcomes, such as the development of social capital; however, existing research exploring passion and social capital in videogaming has been cross-sectional. In the current study we surveyed players of DotA 2 at three time points, over six months (T1 n=462, T2 n=182, T3 n=115), to explore the stability of passion for DotA 2 over time and how such passion may lead to the development or erosion of social capital. Our key findings include that passion for playing DotA 2 is relatively stable over time and that harmonious passion predicts future bridging social capital, while obsessive passion predicts future bonding social capital. Importantly, our findings suggest the absence of a "slippery slope" scenario in which players who have a healthy pattern of engagement development obsessive passion or problematic play. Equally, however, our findings also suggest that those who are obsessive are unlikely to naturally trend towards a more harmonious style of engagement over time. We consider the implications of our findings for health practitioners, players and videogame developers and identify the differences between our longitudinal findings and the existing cross-sectional research.},
	number = {CHI PLAY},
	journal = {Proc. ACM Hum.-Comput. Interact.},
	author = {Johnson, Daniel and Frommel, Julian and Louis, Winnifred and Lee, Matthew David and Tanjitpiyanond, Porntida and Mandryk, Regan L.},
	month = oct,
	year = {2023},
	note = {Place: New York, NY, USA
Publisher: Association for Computing Machinery},
	keywords = {DotA, MOBA, digital gaming, dualistic passion, gaming disorder, harmonious passion, obsessive passion, problematic gaming, social capital, wellbeing},
}

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