Contexts of Co-creation: Designing with System Stakeholders. Jones, P. In Jones, P. & Kijima, K., editors, Systemic Design: Theory, Methods, and Practice, of Translational Systems Sciences, pages 3–52. Springer Japan, Tokyo, 2018.
Contexts of Co-creation: Designing with System Stakeholders [link]Paper  doi  abstract   bibtex   
The concept of co-creation includes a wide range of participatory practices for design and decision making with stakeholders and users. Generally co-creation refers to a style of design or business practice characterized by facilitated participation in orchestrated multi-stakeholder engagements, such as structured workshops and self-organizing modes of engagement. Co-creation envelopes a wide range of skilled social practices that can considerably inform and enhance the effectiveness of organizational development, collaboration, and positive group outcomes. New modes of co-creation have emerged, evolving from legacy forms of engagement such as participatory design and charrettes and newer forms such as collaboratories, generative design, sprints, and labs. Often sessions are structured by methods that recommend common steps or stages, as in design thinking workshops, and some are explicitly undirected and open. While practices abound, we find almost no research theorizing the effectiveness of these models compared to conventional structures of facilitation. As co-creation approaches have become central to systemic design, service design, and participatory design practices, a practice theory from which models might be selected and modified would offer value to practitioners and the literature. The framework that follows was evolved from and assessed by a practice theory of dialogic design. It is intended to guide the development of principles-based guidelines for co-creation practice, which might methodologically bridge the wide epistemological variances that remain unacknowledged in stakeholder co-creation practice. 【摘要翻译】共同创造的概念包括与利益相关者和用户进行设计和决策的广泛参与实践。通常,共同创造是指一种设计或商业实践的风格,其特征是参与精心策划的多方利益相关者的参与,例如结构化研讨会和自我组织的参与方式。共同创造包裹着广泛的熟练社会实践,可以大大为组织发展,协作和积极的团体成果的有效性提供和增强。出现了新的共同创造模式,从参与性设计,夏威夷和较新的形式(例如协作,生成设计,冲刺和实验室)等旧形式发展。通常,会议是通过建议使用常见步骤或阶段的方法来构造的,例如在设计思维研讨会中,有些是明确的无向方向和开放的。尽管实践比比皆是,但与常规促进结构相比,我们几乎没有研究这些模型的有效性。随着共同创造方法已成为系统性设计,服务设计和参与式设计实践的核心,可以从中选择和修改模型的实践理论将为从业者和文献提供价值。随后的框架是根据对话设计实践理论进化并评估的。它旨在指导开发基于原则的共同创造实践准则,这可能在方法论上弥合了在利益相关者共同创造实践中尚未确定的广泛的认识论差异。
@incollection{jones_contexts_2018,
	address = {Tokyo},
	series = {Translational {Systems} {Sciences}},
	title = {Contexts of {Co}-creation: {Designing} with {System} {Stakeholders}},
	isbn = {978-4-431-55639-8},
	shorttitle = {共同创造的背景:与系统利益相关者一起设计},
	url = {https://doi.org/10.1007/978-4-431-55639-8_1},
	abstract = {The concept of co-creation includes a wide range of participatory practices for design and decision making with stakeholders and users. Generally co-creation refers to a style of design or business practice characterized by facilitated participation in orchestrated multi-stakeholder engagements, such as structured workshops and self-organizing modes of engagement. Co-creation envelopes a wide range of skilled social practices that can considerably inform and enhance the effectiveness of organizational development, collaboration, and positive group outcomes. New modes of co-creation have emerged, evolving from legacy forms of engagement such as participatory design and charrettes and newer forms such as collaboratories, generative design, sprints, and labs. Often sessions are structured by methods that recommend common steps or stages, as in design thinking workshops, and some are explicitly undirected and open. While practices abound, we find almost no research theorizing the effectiveness of these models compared to conventional structures of facilitation. As co-creation approaches have become central to systemic design, service design, and participatory design practices, a practice theory from which models might be selected and modified would offer value to practitioners and the literature. The framework that follows was evolved from and assessed by a practice theory of dialogic design. It is intended to guide the development of principles-based guidelines for co-creation practice, which might methodologically bridge the wide epistemological variances that remain unacknowledged in stakeholder co-creation practice.

【摘要翻译】共同创造的概念包括与利益相关者和用户进行设计和决策的广泛参与实践。通常,共同创造是指一种设计或商业实践的风格,其特征是参与精心策划的多方利益相关者的参与,例如结构化研讨会和自我组织的参与方式。共同创造包裹着广泛的熟练社会实践,可以大大为组织发展,协作和积极的团体成果的有效性提供和增强。出现了新的共同创造模式,从参与性设计,夏威夷和较新的形式(例如协作,生成设计,冲刺和实验室)等旧形式发展。通常,会议是通过建议使用常见步骤或阶段的方法来构造的,例如在设计思维研讨会中,有些是明确的无向方向和开放的。尽管实践比比皆是,但与常规促进结构相比,我们几乎没有研究这些模型的有效性。随着共同创造方法已成为系统性设计,服务设计和参与式设计实践的核心,可以从中选择和修改模型的实践理论将为从业者和文献提供价值。随后的框架是根据对话设计实践理论进化并评估的。它旨在指导开发基于原则的共同创造实践准则,这可能在方法论上弥合了在利益相关者共同创造实践中尚未确定的广泛的认识论差异。},
	language = {en},
	urldate = {2022-12-22},
	booktitle = {Systemic {Design}: {Theory}, {Methods}, and {Practice}},
	publisher = {Springer Japan},
	author = {Jones, Peter},
	editor = {Jones, Peter and Kijima, Kyoichi},
	year = {2018},
	doi = {10.1007/978-4-431-55639-8_1},
	keywords = {/unread},
	pages = {3--52},
}

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