Why We Distort in Self-Report: Predictors of Self-Report Errors in Video Game Play. Kahn, A. S., Ratan, R. A., & Williams, D. J. Comput. Mediat. Commun., 19(4):1010-1023, 2014.
Why We Distort in Self-Report: Predictors of Self-Report Errors in Video Game Play. [link]Link  Why We Distort in Self-Report: Predictors of Self-Report Errors in Video Game Play. [link]Paper  bibtex   
@article{journals/jcmc/KahnRW14,
  added-at = {2020-10-01T00:00:00.000+0200},
  author = {Kahn, Adam S. and Ratan, Rabindra A. and Williams, Dmitri},
  biburl = {https://www.bibsonomy.org/bibtex/2e608e56bb604108b54c4d7073b13f911/dblp},
  ee = {https://doi.org/10.1111/jcc4.12056},
  interhash = {d2e227b79111e68272cb7eb34c427029},
  intrahash = {e608e56bb604108b54c4d7073b13f911},
  journal = {J. Comput. Mediat. Commun.},
  keywords = {dblp},
  number = 4,
  pages = {1010-1023},
  timestamp = {2020-10-02T11:44:03.000+0200},
  title = {Why We Distort in Self-Report: Predictors of Self-Report Errors in Video Game Play.},
  url = {http://dblp.uni-trier.de/db/journals/jcmc/jcmc19.html#KahnRW14},
  volume = 19,
  year = 2014
}

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