Why We Distort in Self-Report: Predictors of Self-Report Errors in Video Game Play. Kahn, A. S., Ratan, R. A., & Williams, D. J. Comput. Mediat. Commun., 19(4):1010-1023, 2014.
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Paper bibtex @article{journals/jcmc/KahnRW14,
added-at = {2020-10-01T00:00:00.000+0200},
author = {Kahn, Adam S. and Ratan, Rabindra A. and Williams, Dmitri},
biburl = {https://www.bibsonomy.org/bibtex/2e608e56bb604108b54c4d7073b13f911/dblp},
ee = {https://doi.org/10.1111/jcc4.12056},
interhash = {d2e227b79111e68272cb7eb34c427029},
intrahash = {e608e56bb604108b54c4d7073b13f911},
journal = {J. Comput. Mediat. Commun.},
keywords = {dblp},
number = 4,
pages = {1010-1023},
timestamp = {2020-10-02T11:44:03.000+0200},
title = {Why We Distort in Self-Report: Predictors of Self-Report Errors in Video Game Play.},
url = {http://dblp.uni-trier.de/db/journals/jcmc/jcmc19.html#KahnRW14},
volume = 19,
year = 2014
}
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