Analysis of Boardgames using Eye-tracking: Case Study with Gomoku. Kang, X., Zhang, Z., Primanita, A., Khalid, M. N. A., Iida, H., & Han, B. In 2019 International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2019, Kaohsiung, Taiwan, November 21-23, 2019, pages 1–6, 2019. IEEE.
Analysis of Boardgames using Eye-tracking: Case Study with Gomoku [link]Paper  doi  bibtex   
@inproceedings{DBLP:conf/taai/KangZPKIH19,
  author    = {Xiaohan Kang and
               Zeliang Zhang and
               Anggina Primanita and
               Mohd Nor Akmal Khalid and
               Hiroyuki Iida and
               Bing Han},
  title     = {Analysis of Boardgames using Eye-tracking: Case Study with Gomoku},
  booktitle = {2019 International Conference on Technologies and Applications of
               Artificial Intelligence, {TAAI} 2019, Kaohsiung, Taiwan, November
               21-23, 2019},
  pages     = {1--6},
  publisher = {{IEEE}},
  year      = {2019},
  url       = {https://doi.org/10.1109/TAAI48200.2019.8959853},
  doi       = {10.1109/TAAI48200.2019.8959853},
  timestamp = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/conf/taai/KangZPKIH19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}

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