Analysis of Boardgames using Eye-tracking: Case Study with Gomoku. Kang, X., Zhang, Z., Primanita, A., Khalid, M. N. A., Iida, H., & Han, B. In 2019 International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2019, Kaohsiung, Taiwan, November 21-23, 2019, pages 1–6, 2019. IEEE.
Paper doi bibtex @inproceedings{DBLP:conf/taai/KangZPKIH19,
author = {Xiaohan Kang and
Zeliang Zhang and
Anggina Primanita and
Mohd Nor Akmal Khalid and
Hiroyuki Iida and
Bing Han},
title = {Analysis of Boardgames using Eye-tracking: Case Study with Gomoku},
booktitle = {2019 International Conference on Technologies and Applications of
Artificial Intelligence, {TAAI} 2019, Kaohsiung, Taiwan, November
21-23, 2019},
pages = {1--6},
publisher = {{IEEE}},
year = {2019},
url = {https://doi.org/10.1109/TAAI48200.2019.8959853},
doi = {10.1109/TAAI48200.2019.8959853},
timestamp = {Thu, 14 Oct 2021 01:00:00 +0200},
biburl = {https://dblp.org/rec/conf/taai/KangZPKIH19.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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