The Mernda VR Project: The Creation of a VR Reconstruction of an Australian Heritage Site. Keep, T. Journal of Computer Applications in Archaeology, 5(1):238–254, November, 2022. Number: 1 Publisher: Ubiquity Press
The Mernda VR Project: The Creation of a VR Reconstruction of an Australian Heritage Site [link]Paper  doi  abstract   bibtex   
The Mernda VR Project is an initiative exploring the possible applications of hypothetical digital reconstructions of rural archaeological sites, with an aim to investigate the efficacy of virtual reality as a means of fostering engagement and interest in rural archaeology. Expanding on existing work into digital reconstructions of heritage, the Mernda VR Project investigates whether reconstructions of heritage sites may be suited to smaller scale rural archaeology, in addition to reconstructions of grander, more well-known, and celebrated heritage sites. While reconstructions of renowned heritage sites certainly have their place in engaging the public with heritage, rural archaeological heritage is at a greater risk of destruction resulting from development, or simply being overlooked and forgotten in the public imagination. As such, these sites are in greater need of innovative representations and outreach programs for their cultural merit to be understood and remembered. The Mernda VR Project used physically based rendering (PBR) to create a life-like digital environment reconstructing a mid-19th century cottage and flour mill in Mernda, Victoria, and imported the 360 degree rendered images into the virtual tour software 3DVista for development into an interactive educational experience. The experience is planned for display in local schools to assess the practicability and effectiveness of such displays for increased engagement, interest, and comprehension compared with more traditional educational displays. This article is intended as a technical guide for the creation of 3D modelled archaeological displays using polygonal modelling and PBR textures and structure from motion photogrammetry, and acts as a companion piece to Keep (in press) which provides further details on the historical context of the reconstructed site.
@article{keep_mernda_2022,
	title = {The {Mernda} {VR} {Project}: {The} {Creation} of a {VR} {Reconstruction} of an {Australian} {Heritage} {Site}},
	volume = {5},
	copyright = {Authors who publish with this journal agree to the following terms:    Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a  Creative Commons Attribution License  that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.  Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.  Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See  The Effect of Open Access ).  All third-party images reproduced on this journal are shared under Educational Fair Use. For more information on  Educational Fair Use , please see  this useful checklist prepared by Columbia University Libraries .   All copyright  of third-party content posted here for research purposes belongs to its original owners.  Unless otherwise stated all references to characters and comic art presented on this journal are ©, ® or ™ of their respective owners. No challenge to any owner’s rights is intended or should be inferred.},
	issn = {2514-8362},
	shorttitle = {The {Mernda} {VR} {Project}},
	url = {http://journal.caa-international.org/articles/10.5334/jcaa.91/},
	doi = {10.5334/jcaa.91},
	abstract = {The Mernda VR Project is an initiative exploring the possible applications of hypothetical digital reconstructions of rural archaeological sites, with an aim to investigate the efficacy of virtual reality as a means of fostering engagement and interest in rural archaeology. Expanding on existing work into digital reconstructions of heritage, the Mernda VR Project investigates whether reconstructions of heritage sites may be suited to smaller scale rural archaeology, in addition to reconstructions of grander, more well-known, and celebrated heritage sites. While reconstructions of renowned heritage sites certainly have their place in engaging the public with heritage, rural archaeological heritage is at a greater risk of destruction resulting from development, or simply being overlooked and forgotten in the public imagination. As such, these sites are in greater need of innovative representations and outreach programs for their cultural merit to be understood and remembered. The Mernda VR Project used physically based rendering (PBR) to create a life-like digital environment reconstructing a mid-19th century cottage and flour mill in Mernda, Victoria, and imported the 360 degree rendered images into the virtual tour software 3DVista for development into an interactive educational experience. The experience is planned for display in local schools to assess the practicability and effectiveness of such displays for increased engagement, interest, and comprehension compared with more traditional educational displays. This article is intended as a technical guide for the creation of 3D modelled archaeological displays using polygonal modelling and PBR textures and structure from motion photogrammetry, and acts as a companion piece to Keep (in press) which provides further details on the historical context of the reconstructed site.},
	language = {en},
	number = {1},
	urldate = {2022-11-10},
	journal = {Journal of Computer Applications in Archaeology},
	author = {Keep, Thomas},
	month = nov,
	year = {2022},
	note = {Number: 1
Publisher: Ubiquity Press},
	keywords = {Australian archaeology, Virtual reality, digital reconstruction, engagement, historical archaeology, photogrammetry, public archaeology, public outreach},
	pages = {238--254},
}

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