Prioritizing the devices to test your app on: a case study of Android game apps. Khalid, H., Nagappan, M., Shihab, E., & Hassan, A. E. In Proceedings of the 22nd ACM SIGSOFT International Symposium on Foundations of Software Engineering, (FSE-22), Hong Kong, China, November 16 - 22, 2014, pages 610–620, 2014.
Paper doi bibtex @inproceedings{DBLP:conf/sigsoft/KhalidNSH14,
author = {Hammad Khalid and
Meiyappan Nagappan and
Emad Shihab and
Ahmed E. Hassan},
title = {Prioritizing the devices to test your app on: a case study of Android
game apps},
booktitle = {Proceedings of the 22nd {ACM} {SIGSOFT} International Symposium on
Foundations of Software Engineering, (FSE-22), Hong Kong, China, November
16 - 22, 2014},
pages = {610--620},
year = {2014},
crossref = {DBLP:conf/sigsoft/2014},
url = {https://doi.org/10.1145/2635868.2635909},
doi = {10.1145/2635868.2635909},
timestamp = {Tue, 06 Nov 2018 00:00:00 +0100},
biburl = {https://dblp.org/rec/bib/conf/sigsoft/KhalidNSH14},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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