Prioritizing the devices to test your app on: a case study of Android game apps. Khalid, H., Nagappan, M., Shihab, E., & Hassan, A. E. In Proceedings of the 22nd ACM SIGSOFT International Symposium on Foundations of Software Engineering, (FSE-22), Hong Kong, China, November 16 - 22, 2014, pages 610–620, 2014.
Prioritizing the devices to test your app on: a case study of Android game apps [link]Paper  doi  bibtex   
@inproceedings{DBLP:conf/sigsoft/KhalidNSH14,
  author    = {Hammad Khalid and
               Meiyappan Nagappan and
               Emad Shihab and
               Ahmed E. Hassan},
  title     = {Prioritizing the devices to test your app on: a case study of Android
               game apps},
  booktitle = {Proceedings of the 22nd {ACM} {SIGSOFT} International Symposium on
               Foundations of Software Engineering, (FSE-22), Hong Kong, China, November
               16 - 22, 2014},
  pages     = {610--620},
  year      = {2014},
  crossref  = {DBLP:conf/sigsoft/2014},
  url       = {https://doi.org/10.1145/2635868.2635909},
  doi       = {10.1145/2635868.2635909},
  timestamp = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/bib/conf/sigsoft/KhalidNSH14},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}

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