Preliminary bone sawing model for a virtual reality-based training simulator of bilateral sagittal split osteotomy. Knott, T. C, Sofronia, R. E, Gerressen, M., Law, Y., Davidescu, A., Savii, G. G, Gatzweiler, K., Staat, M., & Kuhlen, T. W In Bello, F. & Cotin, S., editors, Biomedical Simulation, Lecture Notes in Computer Science, volume 8789, of Lecture Notes in Computer Science, pages 1–10. Springer International Publishing, Berlin, Heidelberg, 2014. ZSCC: NoCitationData[s0]
Preliminary bone sawing model for a virtual reality-based training simulator of bilateral sagittal split osteotomy [link]Paper  doi  abstract   bibtex   
Successful bone sawing requires a high level of skill and experience, which could be gained by the use of Virtual Reality-based simulators. A key aspect of these medical simulators is realistic force feedback. The aim of this paper is to model the bone sawing process in order to develop a valid training simulator for the bilateral sagittal split osteotomy, the most often applied corrective surgery in case of a malposition of the mandible. Bone samples from a human cadaveric mandible were tested using a designed experimental system. Image processing and statistical analysis were used for the selection of four models for the bone sawing process. The results revealed a polynomial dependency between the material removal rate and the applied force. Differences between the three segments of the osteotomy line and between the cortical and cancellous bone were highlighted.
@incollection{knott_preliminary_2014,
	address = {Berlin, Heidelberg},
	series = {Lecture {Notes} in {Computer} {Science}},
	title = {Preliminary bone sawing model for a virtual reality-based training simulator of bilateral sagittal split osteotomy},
	volume = {8789},
	copyright = {All rights reserved},
	isbn = {978-3-319-12056-0},
	url = {http://link.springer.com/10.1007/978-3-319-12057-7_1},
	abstract = {Successful bone sawing requires a high level of skill and experience, which could be gained by the use of Virtual Reality-based simulators. A key aspect of these medical simulators is realistic force feedback. The aim of this paper is to model the bone sawing process in order to develop a valid training simulator for the bilateral sagittal split osteotomy, the most often applied corrective surgery in case of a malposition of the mandible. Bone samples from a human cadaveric mandible were tested using a designed experimental system. Image processing and statistical analysis were used for the selection of four models for the bone sawing process. The results revealed a polynomial dependency between the material removal rate and the applied force. Differences between the three segments of the osteotomy line and between the cortical and cancellous bone were highlighted.},
	booktitle = {Biomedical {Simulation}, {Lecture} {Notes} in {Computer} {Science}},
	publisher = {Springer International Publishing},
	author = {Knott, Thomas C and Sofronia, Raluca E and Gerressen, Marcus and Law, Yuen and Davidescu, Arjana and Savii, George G and Gatzweiler, Karl-Heinz and Staat, Manfred and Kuhlen, Torsten W},
	editor = {Bello, Fernando and Cotin, Stéphane},
	year = {2014},
	doi = {10.1007/978-3-319-12057-7_1},
	note = {ZSCC: NoCitationData[s0] },
	keywords = {bilateral sagittal split osteotomy, bone sawing, training simulator, virtual reality},
	pages = {1--10},
}

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