Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence. Krassmann, A., Melo, M., Peixoto, B., Pinto, D., Bessa, M., & Bercht, M. In Chen, J. Y. C. & Fragomeni, G., editors, Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, volume 12191, pages 270–286, Cham, 2020. Springer International Publishing. Series Title: Lecture Notes in Computer Science
Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence [link]Paper  doi  bibtex   
@inproceedings{chen_learning_2020,
	address = {Cham},
	title = {Learning in {Virtual} {Reality}: {Investigating} the {Effects} of {Immersive} {Tendencies} and {Sense} of {Presence}},
	volume = {12191},
	isbn = {978-3-030-49697-5 978-3-030-49698-2},
	shorttitle = {Learning in {Virtual} {Reality}},
	url = {http://link.springer.com/10.1007/978-3-030-49698-2_18},
	language = {en},
	urldate = {2021-04-30},
	booktitle = {Virtual, {Augmented} and {Mixed} {Reality}. {Industrial} and {Everyday} {Life} {Applications}},
	publisher = {Springer International Publishing},
	author = {Krassmann, Aliane and Melo, Miguel and Peixoto, Bruno and Pinto, Darque and Bessa, Maximino and Bercht, Magda},
	editor = {Chen, Jessie Y. C. and Fragomeni, Gino},
	year = {2020},
	doi = {10.1007/978-3-030-49698-2_18},
	note = {Series Title: Lecture Notes in Computer Science},
	pages = {270--286},
}
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