Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study. Kriglstein, S., Brown, R., & Wallner, G. In Pisan, Y., Sgouros, N. M., & Marsh, T., editors, Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings, volume 8770, of Lecture Notes in Computer Science, pages 36–41, 2014. Springer.
Paper doi bibtex @inproceedings{DBLP:conf/iwec/KriglsteinBW14,
author = {Simone Kriglstein and
Ross Brown and
G{\"{u}}nter Wallner},
editor = {Yusuf Pisan and
Nikitas M. Sgouros and
Tim Marsh},
title = {Workflow Patterns as a Means to Model Task Succession in Games: {A}
Preliminary Case Study},
booktitle = {Entertainment Computing - {ICEC} 2014 - 13th International Conference,
{ICEC} 2014, Sydney, Australia, October 1-3, 2014. Proceedings},
series = {Lecture Notes in Computer Science},
volume = {8770},
pages = {36--41},
publisher = {Springer},
year = {2014},
url = {https://doi.org/10.1007/978-3-662-45212-7\_5},
doi = {10.1007/978-3-662-45212-7\_5},
timestamp = {Mon, 18 Jan 2021 00:00:00 +0100},
biburl = {https://dblp.org/rec/conf/iwec/KriglsteinBW14.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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