{"_id":"7qSpH8wrXiW7mMeyF","bibbaseid":"lin-howcangamedevelopersleveragedatafromonlinedistributionplatformsacasestudyofthesteamplatform-2019","author_short":["Lin, D."],"bibdata":{"bibtype":"phdthesis","type":"phdthesis","author":[{"firstnames":["Dayi"],"propositions":[],"lastnames":["Lin"],"suffixes":[]}],"title":"How Can Game Developers Leverage Data from Online Distribution Platforms? A Case Study of the Steam Platform","school":"Queen's University at Kingston, Ontario, Canada","year":"2019","url":"https://hdl.handle.net/1974/25926","timestamp":"Wed, 04 May 2022 01:00:00 +0200","biburl":"https://dblp.org/rec/phd/ca/Lin19.bib","bibsource":"dblp computer science bibliography, https://dblp.org","bibtex":"@phdthesis{DBLP:phd/ca/Lin19,\n author = {Dayi Lin},\n title = {How Can Game Developers Leverage Data from Online Distribution Platforms?\n {A} Case Study of the Steam Platform},\n school = {Queen's University at Kingston, Ontario, Canada},\n year = {2019},\n url = {https://hdl.handle.net/1974/25926},\n timestamp = {Wed, 04 May 2022 01:00:00 +0200},\n biburl = {https://dblp.org/rec/phd/ca/Lin19.bib},\n bibsource = {dblp computer science bibliography, https://dblp.org}\n}\n\n","author_short":["Lin, D."],"key":"DBLP:phd/ca/Lin19","id":"DBLP:phd/ca/Lin19","bibbaseid":"lin-howcangamedevelopersleveragedatafromonlinedistributionplatformsacasestudyofthesteamplatform-2019","role":"author","urls":{"Paper":"https://hdl.handle.net/1974/25926"},"metadata":{"authorlinks":{}}},"bibtype":"phdthesis","biburl":"https://dblp.org/pid/187/9420.bib","dataSources":["FLwtLJyrjR3ZC72vq"],"keywords":[],"search_terms":["game","developers","leverage","data","online","distribution","platforms","case","study","steam","platform","lin"],"title":"How Can Game Developers Leverage Data from Online Distribution Platforms? A Case Study of the Steam Platform","year":2019}