Classical Planning Algorithms on the Atari Video Games. Lipovetzky, N., Ramírez, M., & Geffner, H. In Bowling, M., Bellemare, M. G., Talvitie, E., Veness, J., & Machado, M. C., editors, Learning for General Competency in Video Games, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015, volume WS-15-10, of AAAI Technical Report, 2015. AAAI Press.
Paper bibtex @inproceedings{DBLP:conf/aaai/LipovetzkyRG15,
author = {Nir Lipovetzky and
Miquel Ram{\'{\i}}rez and
Hector Geffner},
editor = {Michael Bowling and
Marc G. Bellemare and
Erik Talvitie and
Joel Veness and
Marlos C. Machado},
title = {Classical Planning Algorithms on the Atari Video Games},
booktitle = {Learning for General Competency in Video Games, Papers from the 2015
{AAAI} Workshop, Austin, Texas, USA, January 26, 2015},
series = {{AAAI} Technical Report},
volume = {{WS-15-10}},
publisher = {{AAAI} Press},
year = {2015},
url = {http://aaai.org/ocs/index.php/WS/AAAIW15/paper/view/10142},
timestamp = {Tue, 05 Sep 2023 08:59:27 +0200},
biburl = {https://dblp.org/rec/conf/aaai/LipovetzkyRG15.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
Downloads: 0
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