Iterative software design of computer games through FCA. Llansó, D., Gómez-Martín, P., Gomez-Martín, M., & González-Calero, P. In CEUR Workshop Proceedings, volume 959, pages 143-158, 2011.
abstract   bibtex   
If iteration is the rule in modern software development practices, this is more the case in game development. While the secret recipe for fun in games remains hidden, game development will remain a highly iterative trial-and-error design process. In this paper we present a semi-automatic process that, through FCA, can assist in the software design of modern videogames. Through FCA we can identify candidate distributions of responsibilities among components, and let the users edit such distributions. We support iteration by facilitating the application of past edits when going through a new iteration of identifying candidate components to accommodate for new version of the game requirements.
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 title = {Iterative software design of computer games through FCA},
 type = {inproceedings},
 year = {2011},
 pages = {143-158},
 volume = {959},
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 abstract = {If iteration is the rule in modern software development practices, this is more the case in game development. While the secret recipe for fun in games remains hidden, game development will remain a highly iterative trial-and-error design process. In this paper we present a semi-automatic process that, through FCA, can assist in the software design of modern videogames. Through FCA we can identify candidate distributions of responsibilities among components, and let the users edit such distributions. We support iteration by facilitating the application of past edits when going through a new iteration of identifying candidate components to accommodate for new version of the game requirements.},
 bibtype = {inproceedings},
 author = {Llansó, D. and Gómez-Martín, P.P. and Gomez-Martín, M.A. and González-Calero, P.A.},
 booktitle = {CEUR Workshop Proceedings}
}

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