Three Dimensional Object Watermarking. Mademlis, A., Daras, P., Tzovaras, D., & Strintzis, M. G. In Encyclopedia of Multimedia, pages 862–864. Springer US, 2008. 00000Paper abstract bibtex SynonymsThree-dimensional Copyright protection; SteganographyDefinitionAn appropriate signal (called watermark) is hidden into the original 3D content being protected so that the copyright or the integrity of a 3D object can be verified.During the last decade, the enormous number of publicly available multimedia data (e.g. digital photographs, 3D objects, etc.) along with the growth of the Internet, increased the demand for effective and practical approaches suitable for protecting the multimedia data. The most common way to achieve the latter is the use of watermarking techniques. Watermarking is a process where a given amount of information (which is called watermark), is embedded in the original content in such a way that is noticeable from the appropriate algorithms and imperceptible from the user. The 3D objects, in contrast to images and videos, are commonly represented as polygon meshes. As a consequence the principles of 3D object watermarking approaches diffe ...
@incollection{mademlis_three_2008,
title = {Three {Dimensional} {Object} {Watermarking}},
copyright = {©2008 Springer-Verlag},
isbn = {978-0-387-74724-8 978-0-387-78414-4},
url = {http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_3},
abstract = {SynonymsThree-dimensional Copyright protection; SteganographyDefinitionAn appropriate signal (called watermark) is hidden into the original 3D content being protected so that the copyright or the integrity of a 3D object can be verified.During the last decade, the enormous number of publicly available multimedia data (e.g. digital photographs, 3D objects, etc.) along with the growth of the Internet, increased the demand for effective and practical approaches suitable for protecting the multimedia data. The most common way to achieve the latter is the use of watermarking techniques. Watermarking is a process where a given amount of information (which is called watermark), is embedded in the original content in such a way that is noticeable from the appropriate algorithms and imperceptible from the user. The 3D objects, in contrast to images and videos, are commonly represented as polygon meshes. As a consequence the principles of 3D object watermarking approaches diffe ...},
language = {en},
urldate = {2016-05-03},
booktitle = {Encyclopedia of {Multimedia}},
publisher = {Springer US},
author = {Mademlis, Athanasios and Daras, Petros and Tzovaras, Dimitiros and Strintzis, Michael G.},
editor = {Furht, Borko},
year = {2008},
note = {00000},
pages = {862--864}
}
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