Identifying Virtual 3D Geometric Shapes with a Vibrotactile Glove. Martínez, J., García, A. S., Oliver, M., Molina, J. P., & González, P. IEEE Computer Graphics and Applications, 36(1):42-51, 2016.
Identifying Virtual 3D Geometric Shapes with a Vibrotactile Glove. [link]Link  Identifying Virtual 3D Geometric Shapes with a Vibrotactile Glove. [link]Paper  bibtex   
@article{journals/cga/MartinezGOMG16,
  added-at = {2016-01-28T00:00:00.000+0100},
  author = {Martínez, Jonatan and García, Arturo S. and Oliver, Miguel and Molina, José Pascual and González, Pascual},
  biburl = {http://www.bibsonomy.org/bibtex/28e4e0cd752462c98ed4108777d156589/dblp},
  ee = {http://doi.ieeecomputersociety.org/10.1109/MCG.2014.81},
  interhash = {68a861c946458f20148067f065caa783},
  intrahash = {8e4e0cd752462c98ed4108777d156589},
  journal = {IEEE Computer Graphics and Applications},
  keywords = {dblp},
  number = 1,
  pages = {42-51},
  timestamp = {2016-01-29T11:36:04.000+0100},
  title = {Identifying Virtual 3D Geometric Shapes with a Vibrotactile Glove.},
  url = {http://dblp.uni-trier.de/db/journals/cga/cga36.html#MartinezGOMG16},
  volume = 36,
  year = 2016
}

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