Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play. Mavoa, J., Carter, M., & Gibbs, M. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, of CHI PLAY '17, pages 171–181, New York, NY, USA, 2017. Association for Computing Machinery. event-place: Amsterdam, The Netherlands
Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play [link]Paper  doi  abstract   bibtex   
Parent perceptions of game play have a crucial role in forming the context in which children engage with digital games. However, little empirical information is known about these perceptions. The current study addresses this gap by describing a detailed analysis of open text responses by parents about their views on the popular game Minecraft. We show that parents are able to identify a broad range of both positive and negative outcomes associated with the game. We situate these observations within historical discourses about the role of screen media in children's lives, and the way that play itself is valued. Combining the insights from our data with these broader perspectives informs scholars interested in children's digital play and points to design implications.
@inproceedings{mavoa_beyond_2017,
	address = {New York, NY, USA},
	series = {{CHI} {PLAY} '17},
	title = {Beyond {Addiction}: {Positive} and {Negative} {Parent} {Perceptions} of {Minecraft} {Play}},
	isbn = {978-1-4503-4898-0},
	url = {https://doi.org/10.1145/3116595.3116638},
	doi = {10.1145/3116595.3116638},
	abstract = {Parent perceptions of game play have a crucial role in forming the context in which children engage with digital games. However, little empirical information is known about these perceptions. The current study addresses this gap by describing a detailed analysis of open text responses by parents about their views on the popular game Minecraft. We show that parents are able to identify a broad range of both positive and negative outcomes associated with the game. We situate these observations within historical discourses about the role of screen media in children's lives, and the way that play itself is valued. Combining the insights from our data with these broader perspectives informs scholars interested in children's digital play and points to design implications.},
	booktitle = {Proceedings of the {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}},
	publisher = {Association for Computing Machinery},
	author = {Mavoa, Jane and Carter, Marcus and Gibbs, Martin},
	year = {2017},
	note = {event-place: Amsterdam, The Netherlands},
	keywords = {Minecraft, attitudes, children, digital games, parents},
	pages = {171--181},
}

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