An Authoring Model for Interactive 360 videos. Mendes, P., Guedes, Á., Moraes, D., De Albuquerque Azevedo, R. G., & Colcher, S. In Proceedings of ICME 2020 Workshop: Tools for Creating XR Media Experiences, London, UK, 03, 2020. Accepted for publication
abstract   bibtex   
The recent availability of consumer-level head-mounted displays and omnidirectional cameras has been driving an explosion of 360 video content. Transforming the original recorded 360 video content in meaningful interactive applications that support viewers in tasks such as learning, entertainment, and training tasks, however, is not trivial and requires new tools. Based on real-world scenarios for 360 interactive videos, in this paper, we gather a set of requirements and propose an authoring model to support authors in the process of reasoning and creating 360-degree interactive video presentations. As a case study, we implement different interactive 360 applications showing the expressiveness and completeness of the model in the scope of the target scenarios.
@inproceedings{2020_07_mendes,
author={Mendes, Paulo and Guedes, Álan and Moraes, Daniel and De Albuquerque
Azevedo, Roberto Gerson and Colcher, Sérgio},
title={An Authoring Model for Interactive 360 videos},
date={2020-03-28},
year={2020},
month={03},
version=1,
langid={english},
langidopts={variant=american},
eprinttype={arxiv},
eprint={},
abstract={The recent availability of consumer-level head-mounted displays and
omnidirectional cameras has been driving an explosion of 360 video content.
Transforming the original recorded 360 video content in meaningful
interactive applications that support viewers in tasks such as learning,
entertainment, and training tasks, however, is not trivial and requires new
tools. Based on real-world scenarios for 360 interactive videos, in this
paper, we gather a set of requirements and propose an authoring model to
support authors in the process of reasoning and creating 360-degree
interactive video presentations. As a case study, we implement different
interactive 360 applications showing the expressiveness and completeness of
the model in the scope of the target scenarios.},
booktitle={Proceedings of ICME 2020 Workshop: Tools for Creating XR Media
Experiences},
address={London, UK},
note={Accepted for publication},
}

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