Using communication and visualization technologies with senior citizens to facilitate cultural access and self-improvement. Meneses Fernández, M., Santana Hernández, J., Martín Gutiérrez, J., Henríquez Escuela, M., & Rodríguez Fino, E. Computers in Human Behavior, 66:329–344, 2017.
Using communication and visualization technologies with senior citizens to facilitate cultural access and self-improvement [link]Paper  doi  abstract   bibtex   
This paper presents the results of research that explores the social impacts and benefits of using digital visualization technologies, which include Augmented Reality (AR), Virtual Reality (VR) and Quick Response codes (QR codes). The target group for this study was senior citizens in an adult day care centre. This group was selected for two reasons: firstly, for belonging to a generation that has not grown up surrounded by digital technologies; and secondly, for therefore being at a disadvantage when it comes to adopting and using modern day information and communication technologies. Research was focused on the potential benefits of digital technologies and also on how senior citizens responded towards them, in particular how they felt these technologies were improving their social and personal well-being. Digital technologies were introduced into the day-to-day lives of senior citizens, providing them with a variety of alternative ways to access social media, communication tools or cultural content. Using digital technologies, they were also asked to perform activities related to their own personal and social well-being. © 2016 Elsevier Ltd
@article{meneses_fernandez_using_2017,
	title = {Using communication and visualization technologies with senior citizens to facilitate cultural access and self-improvement},
	volume = {66},
	issn = {07475632},
	url = {https://www2.scopus.com/inward/record.uri?eid=2-s2.0-84991489830&doi=10.1016%2fj.chb.2016.10.001&partnerID=40&md5=28ad769cb901aea58030895ba49715d2},
	doi = {10.1016/j.chb.2016.10.001},
	abstract = {This paper presents the results of research that explores the social impacts and benefits of using digital visualization technologies, which include Augmented Reality (AR), Virtual Reality (VR) and Quick Response codes (QR codes). The target group for this study was senior citizens in an adult day care centre. This group was selected for two reasons: firstly, for belonging to a generation that has not grown up surrounded by digital technologies; and secondly, for therefore being at a disadvantage when it comes to adopting and using modern day information and communication technologies. Research was focused on the potential benefits of digital technologies and also on how senior citizens responded towards them, in particular how they felt these technologies were improving their social and personal well-being. Digital technologies were introduced into the day-to-day lives of senior citizens, providing them with a variety of alternative ways to access social media, communication tools or cultural content. Using digital technologies, they were also asked to perform activities related to their own personal and social well-being. © 2016 Elsevier Ltd},
	language = {English},
	journal = {Computers in Human Behavior},
	author = {Meneses Fernández, M.D. and Santana Hernández, J.D. and Martín Gutiérrez, J. and Henríquez Escuela, M.R. and Rodríguez Fino, E.},
	year = {2017},
	keywords = {Augmented reality, Communication tools, Digital technologies, Digital visualization, Economic and social effects, Information and Communication Technologies, Mass media, Senior citizens, Social well-being, Virtual reality, Visualization, Visualization technologies, adult, adult day care, human, human experiment, mass medium, social media, virtual reality, wellbeing},
	pages = {329--344}
}

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