Coloring tension: medieval and contemporary concepts in classifying and using digital objects in World of Warcraft. Meredith, E. T. In Digital Gaming Re-imagines the Middle Ages. Ed. Kline, Daniel T. (Routledge Studies in New Media and Cyberculture, 15), New York : Routledge, 2013. xiv, 298 Pp., of Routledge Studies in New Media and Cyberculture, 15, pages 81–92. Routledge, New York, 2013. 🏷️ /unread
bibtex   
@incollection{meredith2013,
	address = {New York},
	series = {Routledge {Studies} in {New} {Media} and {Cyberculture}, 15},
	title = {Coloring tension: medieval and contemporary concepts in classifying and using digital objects in {World} of {Warcraft}},
	isbn = {978-0-415-63091-7},
	shorttitle = {着色张力:《魔兽世界》中数字对象分类和使用的中世纪和现代概念},
	language = {en},
	booktitle = {Digital {Gaming} {Re}-imagines the {Middle} {Ages}. {Ed}. {Kline}, {Daniel} {T}. ({Routledge} {Studies} in {New} {Media} and {Cyberculture}, 15), {New} {York} : {Routledge}, 2013. xiv, 298 {Pp}.},
	publisher = {Routledge},
	author = {Meredith, Elysse T.},
	year = {2013},
	note = {🏷️ /unread},
	keywords = {/unread},
	pages = {81--92},
}

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