Dissecting games engines: The case of Unity3D. Messaoudi, F., Simon, G., & Ksentini, A. In NETGAMES, pages 1-6, 2015. IEEE.
Dissecting games engines: The case of Unity3D. [link]Link  Dissecting games engines: The case of Unity3D. [link]Paper  bibtex   
@inproceedings{conf/netgames/MessaoudiSK15,
  added-at = {2016-01-15T00:00:00.000+0100},
  author = {Messaoudi, Farouk and Simon, Gwendal and Ksentini, Adlen},
  biburl = {http://www.bibsonomy.org/bibtex/2287d0e4b39f818947077cdd0f48b1c9f/dblp},
  booktitle = {NETGAMES},
  crossref = {conf/netgames/2015},
  ee = {http://dx.doi.org/10.1109/NetGames.2015.7382990},
  interhash = {ce70ac231c976f3226ba7aeb8cc9c26b},
  intrahash = {287d0e4b39f818947077cdd0f48b1c9f},
  isbn = {978-1-5090-0068-5},
  keywords = {dblp},
  pages = {1-6},
  publisher = {IEEE},
  timestamp = {2016-01-16T11:40:53.000+0100},
  title = {Dissecting games engines: The case of Unity3D.},
  url = {http://dblp.uni-trier.de/db/conf/netgames/netgames2015.html#MessaoudiSK15},
  year = 2015
}

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