Dissecting games engines: The case of Unity3D. Messaoudi, F., Simon, G., & Ksentini, A. In NETGAMES, pages 1-6, 2015. IEEE. Link Paper bibtex @inproceedings{conf/netgames/MessaoudiSK15,
added-at = {2016-01-15T00:00:00.000+0100},
author = {Messaoudi, Farouk and Simon, Gwendal and Ksentini, Adlen},
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publisher = {IEEE},
timestamp = {2016-01-16T11:40:53.000+0100},
title = {Dissecting games engines: The case of Unity3D.},
url = {http://dblp.uni-trier.de/db/conf/netgames/netgames2015.html#MessaoudiSK15},
year = 2015
}
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