Serious Games as a Means for Scientific Knowledge Transfer - A Case From Engineering Management Education. Mettler, T. & Pinto, R. IEEE Trans. Engineering Management, 62(2):256-265, 2015.
Serious Games as a Means for Scientific Knowledge Transfer - A Case From Engineering Management Education. [link]Link  Serious Games as a Means for Scientific Knowledge Transfer - A Case From Engineering Management Education. [link]Paper  bibtex   
@article{journals/tem/MettlerP15,
  added-at = {2016-01-12T00:00:00.000+0100},
  author = {Mettler, Tobias and Pinto, Roberto},
  biburl = {http://www.bibsonomy.org/bibtex/27c753b4c8d2404fa3c8a02c51b399fb9/dblp},
  ee = {http://dx.doi.org/10.1109/TEM.2015.2413494},
  interhash = {6c3b832b87acfab9c269dbfc376dbafe},
  intrahash = {7c753b4c8d2404fa3c8a02c51b399fb9},
  journal = {IEEE Trans. Engineering Management},
  keywords = {dblp},
  number = 2,
  pages = {256-265},
  timestamp = {2016-01-13T12:05:34.000+0100},
  title = {Serious Games as a Means for Scientific Knowledge Transfer - A Case From Engineering Management Education.},
  url = {http://dblp.uni-trier.de/db/journals/tem/tem62.html#MettlerP15},
  volume = 62,
  year = 2015
}

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