Do Not Touch the Paintings! The Benefits of Interactivity on Learning and Future Visits in a Museum. Mikalef, K., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. In Herrlich, M., Malaka, R., & Masuch, M., editors, ICEC 2012, volume 7522, of Lecture Notes in Computer Science, pages 553–561, Berlin, Heidelberg, 2012. Springer. Paper Paper doi abstract bibtex Educators and museum curators have recognized the value of interactivity, but it remains unclear what is the right level of interactivity in informal learning settings, such as museums. In this study, we explore the effect of in- creasing levels of interactivity on learning performance and students' intention for future museum visits. We developed an educational mobile application based on QR codes and quiz software, in order to augment visual arts comprehension during a visit to an art gallery. In addition to the mobile-based version of the game, a paper-based version was also employed followed by a controlled experiment. A total of 60 lyceum students (between 15 and 16 years old) participated in a between-groups evaluation that compared the performance of three levels of interactivity (passive guided tour, paper-based, mobile-based), as well as the perceptions among the groups. The results indicate that the mobile-based student group had higher performance in the post-assessment when compared with the paper-based one. Notably, perceived interest for the game affects students' perceptions for a future museum visit. Further research should consider the effects of higher-fidelity types of mobile applications, such as 3D graphics, as well as augmented-reality games.
@InProceedings{Mikalef_2012,
author = {Mikalef, Konstantinos and Giannakos, Michail N. and Chorianopoulos, Konstantinos and Jaccheri, Letizia},
title = {{Do Not Touch the Paintings! The Benefits of Interactivity on Learning and Future Visits in a Museum}},
booktitle = {ICEC 2012},
year = {2012},
editor = {Herrlich, Marc and Malaka, Rainer and Masuch, Maic},
volume = {7522},
series = {Lecture Notes in Computer Science},
pages = {553--561},
address = {Berlin, Heidelberg},
publisher = {Springer},
abstract = {Educators and museum curators have recognized the value of interactivity, but it remains unclear what is the
right level of interactivity in informal learning settings, such as museums. In this study, we explore the effect of in-
creasing levels of interactivity on learning performance and students' intention for future museum visits. We developed an
educational mobile application based on QR codes and quiz software, in order to augment visual arts comprehension during a
visit to an art gallery. In addition to the mobile-based version of the game, a paper-based version was also employed followed
by a controlled experiment. A total of 60 lyceum students (between 15 and 16 years old) participated in a between-groups
evaluation that compared the performance of three levels of interactivity (passive guided tour, paper-based, mobile-based), as
well as the perceptions among the groups. The results indicate that the mobile-based student group had higher performance in
the post-assessment when compared with the paper-based one. Notably, perceived interest for the game affects students'
perceptions for a future museum visit. Further research should consider the effects of higher-fidelity types of mobile
applications, such as 3D graphics, as well as augmented-reality games.},
doi = {10.1007/978-3-642-33542-6},
url_Paper={Mikalef_2012.pdf},
isbn = {978-3-642-33541-9},
keywords = {computer education,e-learning,human-computer interaction,informal learning,mobile,mobile
learning,multimedia,museum,perceptions,performance,ubiquitous computing},
mendeley-tags = {computer education,e-learning,human-computer interaction,mobile,multimedia,museum,ubiquitous computing},
url = {http://www.springerlink.com/content/n20l520212624g44/},
}
Downloads: 0
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The Benefits of Interactivity on Learning and Future Visits in a Museum}},\n booktitle = {ICEC 2012},\n year = {2012},\n editor = {Herrlich, Marc and Malaka, Rainer and Masuch, Maic},\n volume = {7522},\n series = {Lecture Notes in Computer Science},\n pages = {553--561},\n address = {Berlin, Heidelberg},\n publisher = {Springer},\n abstract = {Educators and museum curators have recognized the value of interactivity, but it remains unclear what is the\nright level of interactivity in informal learning settings, such as museums. In this study, we explore the effect of in-\ncreasing levels of interactivity on learning performance and students' intention for future museum visits. We developed an\neducational mobile application based on QR codes and quiz software, in order to augment visual arts comprehension during a\nvisit to an art gallery. In addition to the mobile-based version of the game, a paper-based version was also employed followed\nby a controlled experiment. 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