A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game. Miranda, M., Sánchez-Ruiz, A. A., & Peinado, F. In Camacho, D., Gómez-Martín, M. A., & González-Calero, P. A., editors, Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016, volume 1682, of CEUR Workshop Proceedings, pages 113–124, 2016. CEUR-WS.org. Paper bibtex @inproceedings{DBLP:conf/cosecivi/MirandaSP16,
author = {Maximiliano Miranda and
Antonio A. S{\'{a}}nchez{-}Ruiz and
Federico Peinado},
editor = {David Camacho and
Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and
Pedro Antonio Gonz{\'{a}}lez{-}Calero},
title = {A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man
Video Game},
booktitle = {Proceedings of the 3rd Congreso de la Sociedad Espa{\~{n}}ola para
las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016},
series = {{CEUR} Workshop Proceedings},
volume = {1682},
pages = {113--124},
publisher = {CEUR-WS.org},
year = {2016},
url = {https://ceur-ws.org/Vol-1682/CoSeCiVi16\_paper\_12.pdf},
timestamp = {Fri, 10 Mar 2023 00:00:00 +0100},
biburl = {https://dblp.org/rec/conf/cosecivi/MirandaSP16.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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