The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender. Mitchell, S. M.; Jahn, D. R.; Guidry, E. T.; and Cukrowicz, K. C. Cyberpsy., Behavior, and Soc. Networking, 18(12):757-762, 2015.
Link
Paper bibtex @article{journals/cbsn/MitchellJGC15,
added-at = {2015-12-31T00:00:00.000+0100},
author = {Mitchell, Sean M. and Jahn, Danielle R. and Guidry, Evan T. and Cukrowicz, Kelly C.},
biburl = {http://www.bibsonomy.org/bibtex/296381824f6a096d4e316f177823e73c6/dblp},
ee = {http://dx.doi.org/10.1089/cyber.2015.0171},
interhash = {014f3e0173e5a7d3ffa3377661c6588c},
intrahash = {96381824f6a096d4e316f177823e73c6},
journal = {Cyberpsy., Behavior, and Soc. Networking},
keywords = {dblp},
number = 12,
pages = {757-762},
timestamp = {2016-01-01T11:35:35.000+0100},
title = {The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender.},
url = {http://dblp.uni-trier.de/db/journals/cbsn/cbsn18.html#MitchellJGC15},
volume = 18,
year = 2015
}