The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender. Mitchell, S. M.; Jahn, D. R.; Guidry, E. T.; and Cukrowicz, K. C. Cyberpsy., Behavior, and Soc. Networking, 18(12):757-762, 2015.
The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender. [link]Link  The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender. [link]Paper  bibtex   
@article{journals/cbsn/MitchellJGC15,
  added-at = {2015-12-31T00:00:00.000+0100},
  author = {Mitchell, Sean M. and Jahn, Danielle R. and Guidry, Evan T. and Cukrowicz, Kelly C.},
  biburl = {http://www.bibsonomy.org/bibtex/296381824f6a096d4e316f177823e73c6/dblp},
  ee = {http://dx.doi.org/10.1089/cyber.2015.0171},
  interhash = {014f3e0173e5a7d3ffa3377661c6588c},
  intrahash = {96381824f6a096d4e316f177823e73c6},
  journal = {Cyberpsy., Behavior, and Soc. Networking},
  keywords = {dblp},
  number = 12,
  pages = {757-762},
  timestamp = {2016-01-01T11:35:35.000+0100},
  title = {The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender.},
  url = {http://dblp.uni-trier.de/db/journals/cbsn/cbsn18.html#MitchellJGC15},
  volume = 18,
  year = 2015
}
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