The Distributed Real-Time Groove Network: A System for Real-Time Musical Collaboration on the Internet. Moller, M. & Zicarelli, D. In pages 438–439, 1995. International Computer Music Association.
The Distributed Real-Time Groove Network: A System for Real-Time Musical Collaboration on the Internet [link]Paper  abstract   bibtex   
The Distributed Real-Time Groove Network (DRGN) is a system which allows for the creation of music, in real-time, from within MOOs (MUD, Object Oriented), text-based, virtual reality environments residing on the Internet. The DRGN uses MOOs as its servers, responsible for disseminating musical commands and information to all "clients" connected to a given "groove session". Users participate in the DRGN through the use of a Max patch which is responsible for both communication with the MOO (via a telnet connection) and the generation and transmission of musical events.
@inproceedings{moller_distributed_1995,
	title = {The {Distributed} {Real}-{Time} {Groove} {Network}: {A} {System} for {Real}-{Time} {Musical} {Collaboration} on the {Internet}},
	url = {http://hdl.handle.net/2027/spo.bbp2372.1995.126},
	abstract = {The Distributed Real-Time Groove Network (DRGN) is a system which allows for the creation of music, in real-time, from within MOOs (MUD, Object Oriented), text-based, virtual reality environments residing on the Internet. The DRGN uses MOOs as its servers, responsible for disseminating musical commands and information to all "clients" connected to a given "groove session". Users participate in the DRGN through the use of a Max patch which is responsible for both communication with the MOO (via a telnet connection) and the generation and transmission of musical events.},
	publisher = {International Computer Music Association},
	author = {Moller, Matthew and Zicarelli, David},
	year = {1995},
	keywords = {Improvisation, Real time, radio drum, software-design},
	pages = {438--439},
}

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