E-conic: A Perspective-aware Interface for Multi-display Environments. Nacenta, M. A., Sakurai, S., Yamaguchi, T., Miki, Y., Itoh, Y., Kitamura, Y., Subramanian, S., & Gutwin, C. In Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, of UIST '07, pages 279–288, New York, NY, USA, 2007. ACM. 00000
E-conic: A Perspective-aware Interface for Multi-display Environments [link]Paper  doi  abstract   bibtex   
Multi-display environments compose displays that can be at different locations from and different angles to the user; as a result, it can become very difficult to manage windows, read text, and manipulate objects. We investigate the idea of perspective as a way to solve these problems in multi-display environments. We first identify basic display and control factors that are affected by perspective, such as visibility, fracture, and sharing. We then present the design and implementation of E-conic, a multi-display multi-user environment that uses location data about displays and users to dynamically correct perspective. We carried out a controlled experiment to test the benefits of perspective correction in basic interaction tasks like targeting, steering, aligning, pattern-matching and reading. Our results show that perspective correction significantly and substantially improves user performance in all these tasks.
@inproceedings{nacenta_e-conic:_2007,
	address = {New York, NY, USA},
	series = {{UIST} '07},
	title = {E-conic: {A} {Perspective}-aware {Interface} for {Multi}-display {Environments}},
	isbn = {978-1-59593-679-0},
	shorttitle = {E-conic},
	url = {http://doi.acm.org/10.1145/1294211.1294260},
	doi = {10.1145/1294211.1294260},
	abstract = {Multi-display environments compose displays that can be at different locations from and different angles to the user; as a result, it can become very difficult to manage windows, read text, and manipulate objects. We investigate the idea of perspective as a way to solve these problems in multi-display environments. We first identify basic display and control factors that are affected by perspective, such as visibility, fracture, and sharing. We then present the design and implementation of E-conic, a multi-display multi-user environment that uses location data about displays and users to dynamically correct perspective. We carried out a controlled experiment to test the benefits of perspective correction in basic interaction tasks like targeting, steering, aligning, pattern-matching and reading. Our results show that perspective correction significantly and substantially improves user performance in all these tasks.},
	urldate = {2016-03-22},
	booktitle = {Proceedings of the 20th {Annual} {ACM} {Symposium} on {User} {Interface} {Software} and {Technology}},
	publisher = {ACM},
	author = {Nacenta, Miguel A. and Sakurai, Satoshi and Yamaguchi, Tokuo and Miki, Yohei and Itoh, Yuichi and Kitamura, Yoshifumi and Subramanian, Sriram and Gutwin, Carl},
	year = {2007},
	note = {00000},
	pages = {279--288}
}

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