Billboard deformation via 3D voxel by using optimization for free-viewpoint system. Nonaka, K., Yao, Q., Sabirin, H., Chen, J., Sankoh, H., & Naito, S. In 2017 25th European Signal Processing Conference (EUSIPCO), pages 1500-1504, Aug, 2017.
Billboard deformation via 3D voxel by using optimization for free-viewpoint system [pdf]Paper  doi  abstract   bibtex   
A free viewpoint application has been developed that yields an immersive user experience. The free viewpoint approach called the "billboard methodis" suitable for displaying a synthesized 3D view in a mobile device, but it suffers from the limitation that a billboard cannot present an accurate impression of depth for a foreground object, and it gives users an unacceptable impression from certain virtual viewpoints. To solve this problem, we propose the optimal deformation of the billboard. The deformation is designed as a mapping of grid points in the input billboard silhouette to produce an optimal silhouette from an accurate voxel model of the object. We formulate and solve this procedure as a nonlinear optimization problem based on a grid-point constraint and some a priori information. Our results show that the optimal deformation is produced by the proposed method, which generates a synthesized virtual image having a natural appearance.

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