A fuzzy-rule-based driving architecture for non-player characters in a car racing game. Onieva, E., Pelta, D. A., Milanés, V., & Pérez, J. Soft Comput., 15(8):1617–1629, 2011.
A fuzzy-rule-based driving architecture for non-player characters in a car racing game [link]Paper  doi  bibtex   
@Article{onieva_fuzzy-rule-based_2011,
  author  = {Onieva, Enrique and Pelta, David A. and Milanés, Vicente and Pérez, Joshué},
  title   = {A fuzzy-rule-based driving architecture for non-player characters in a car racing game},
  journal = {Soft Comput.},
  year    = {2011},
  volume  = {15},
  number  = {8},
  pages   = {1617--1629},
  doi     = {10.1007/s00500-011-0691-6},
  groups  = {Journals},
  url     = {https://doi.org/10.1007/s00500-011-0691-6},
}

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