GPU-based VP8 encoding: Performance in native and virtualized environments. Paglierani, P., Grossi, G., Pedersini, F., & Petrini, A. In 2016 International Conference on Telecommunications and Multimedia, TEMU 2016, Heraklion, Crete, Greece, July 25-27, 2016, pages 1–5, 2016. IEEE.
GPU-based VP8 encoding: Performance in native and virtualized environments [link]Paper  doi  bibtex   
@inproceedings{DBLP:conf/temu/PaglieraniGPP16,
  author       = {Pietro Paglierani and
                  Giuliano Grossi and
                  Federico Pedersini and
                  Alessandro Petrini},
  title        = {GPU-based {VP8} encoding: Performance in native and virtualized environments},
  booktitle    = {2016 International Conference on Telecommunications and Multimedia,
                  {TEMU} 2016, Heraklion, Crete, Greece, July 25-27, 2016},
  pages        = {1--5},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/TEMU.2016.7551915},
  doi          = {10.1109/TEMU.2016.7551915},
  timestamp    = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/temu/PaglieraniGPP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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