GPU-based VP8 encoding: Performance in native and virtualized environments. Paglierani, P., Grossi, G., Pedersini, F., & Petrini, A. In 2016 International Conference on Telecommunications and Multimedia, TEMU 2016, Heraklion, Crete, Greece, July 25-27, 2016, pages 1–5, 2016. IEEE.
GPU-based VP8 encoding: Performance in native and virtualized environments [link]Paper  doi  bibtex   
@inproceedings{DBLP:conf/temu/PaglieraniGPP16,
  author    = {Pietro Paglierani and
               Giuliano Grossi and
               Federico Pedersini and
               Alessandro Petrini},
  title     = {GPU-based {VP8} encoding: Performance in native and virtualized environments},
  booktitle = {2016 International Conference on Telecommunications and Multimedia,
               {TEMU} 2016, Heraklion, Crete, Greece, July 25-27, 2016},
  pages     = {1--5},
  publisher = {{IEEE}},
  year      = {2016},
  url       = {https://doi.org/10.1109/TEMU.2016.7551915},
  doi       = {10.1109/TEMU.2016.7551915},
  timestamp = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/conf/temu/PaglieraniGPP16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
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