A Game Architecture for Emergent Story-Puzzles in a Persistent World. Peinado, F., Gómez-Martín, P. P., & Gómez-Martín, M. A. In Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada, 2005. Paper bibtex @inproceedings{DBLP:conf/digra/PeinadoGG05,
author = {Federico Peinado and
Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and
Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n},
title = {A Game Architecture for Emergent Story-Puzzles in a Persistent World},
booktitle = {Digital Games Research Conference 2005, Changing Views: Worlds in
Play, June 16-20, 2005, Vancouver, British Columbia, Canada},
year = {2005},
url = {http://www.digra.org/digital-library/publications/a-game-architecture-for-emergent-story-puzzles-in-a-persistent-world/},
timestamp = {Wed, 10 Feb 2021 08:45:52 +0100},
biburl = {https://dblp.org/rec/conf/digra/PeinadoGG05.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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