A Game Architecture for Emergent Story-Puzzles in a Persistent World. Peinado, F., Gómez-Martín, P. P., & Gómez-Martín, M. A. In Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada, 2005.
A Game Architecture for Emergent Story-Puzzles in a Persistent World [link]Paper  bibtex   
@inproceedings{DBLP:conf/digra/PeinadoGG05,
  author       = {Federico Peinado and
                  Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n},
  title        = {A Game Architecture for Emergent Story-Puzzles in a Persistent World},
  booktitle    = {Digital Games Research Conference 2005, Changing Views: Worlds in
                  Play, June 16-20, 2005, Vancouver, British Columbia, Canada},
  year         = {2005},
  url          = {http://www.digra.org/digital-library/publications/a-game-architecture-for-emergent-story-puzzles-in-a-persistent-world/},
  timestamp    = {Wed, 10 Feb 2021 08:45:52 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/PeinadoGG05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

Downloads: 0