Progressive skinning for video game character animations. Pilgrim, S., Aguado, A., Mitchell, K., & Steed, A. In Finnegan, J. W. & Pfister, H., editors, SIGGRAPH Sketches, pages 114, 2006. ACM.
Progressive skinning for video game character animations. [link]Link  Progressive skinning for video game character animations. [link]Paper  bibtex   
@inproceedings{conf/siggraph/PilgrimAMS06,
  added-at = {2018-11-06T00:00:00.000+0100},
  author = {Pilgrim, Simon and Aguado, Alberto and Mitchell, Kenny and Steed, Anthony},
  biburl = {https://www.bibsonomy.org/bibtex/24e2d5def49e673d70b21118593e4246f/dblp},
  booktitle = {SIGGRAPH Sketches},
  crossref = {conf/siggraph/2006sketches},
  editor = {Finnegan, John W. and Pfister, Hanspeter},
  ee = {https://doi.org/10.1145/1179849.1179992},
  interhash = {7bf0a197e8ca21714426162e16888b9b},
  intrahash = {4e2d5def49e673d70b21118593e4246f},
  keywords = {dblp},
  pages = 114,
  publisher = {ACM},
  timestamp = {2018-11-07T13:25:49.000+0100},
  title = {Progressive skinning for video game character animations.},
  url = {http://dblp.uni-trier.de/db/conf/siggraph/siggraph2006sketches.html#PilgrimAMS06},
  year = 2006
}

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