Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry. Politowski, C., Fontoura, L. M., Petrillo, F., & Gu�h�neuc, Y. In Proceedings of the 5<sup>th</sup> International Workshop on Games and Software Engineering (GAS), pages 22–28, May, 2016. ACM Press. 7 pages.
Paper abstract bibtex In the past 10 years, several researches studied video game development process who proposed approaches to improve the way how games are developed. These approaches usually adopt agile methodologies because of claims that traditional practices and the waterfall process are gone. However, are the ``old days" really gone in the game industry? In this paper, we present a survey of software engineering processes in video game industry from postmortem project analyses. We analyzed 20 postmortems from Gamasutra Portal. We extracted their processes and modelled them through using the Business Process Model and Notation (BPMN). This work presents three main contributions. First, a postmortem analysis methodology to identify and extract project processes. Second, the study main result: the ``old days" are gone, but not completely. Iterative practices are increasing and are applied to at least 65\NOof projects in which 45\NOof this projects explicitly adopted Agile practices. However, waterfall process is still applied at least 30\NOof projects. Finally, we discuss some implications, directions and opportunities for video game development community.
@INPROCEEDINGS{Politowski16-GAS-SEProcessesGame,
AUTHOR = {Cristiano Politowski and Lisandra M. Fontoura and
Fabio Petrillo and Yann-Ga�l Gu�h�neuc},
BOOKTITLE = {Proceedings of the 5<sup>th</sup> International Workshop on Games and Software Engineering (GAS)},
TITLE = {Are the Old Days Gone? A Survey on Actual Software
Engineering Processes in Video Game Industry},
YEAR = {2016},
OPTADDRESS = {},
OPTCROSSREF = {},
EDITOR = {Kendra Cooper},
MONTH = {May},
NOTE = {7 pages.},
OPTNUMBER = {},
OPTORGANIZATION = {},
PAGES = {22--28},
PUBLISHER = {ACM Press},
OPTSERIES = {},
OPTVOLUME = {},
KEYWORDS = {Topic: <b>Evolution patterns</b>, Venue: <i>GAS</i>},
URL = {http://www.ptidej.net/publications/documents/GAS16.doc.pdf},
PDF = {http://www.ptidej.net/publications/documents/GAS16.ppt.pdf},
ABSTRACT = {In the past 10 years, several researches studied video
game development process who proposed approaches to improve the way
how games are developed. These approaches usually adopt agile
methodologies because of claims that traditional practices and the
waterfall process are gone. However, are the ``old days" really gone
in the game industry? In this paper, we present a survey of software
engineering processes in video game industry from postmortem project
analyses. We analyzed 20 postmortems from Gamasutra Portal. We
extracted their processes and modelled them through using the
Business Process Model and Notation (BPMN). This work presents three
main contributions. First, a postmortem analysis methodology to
identify and extract project processes. Second, the study main
result: the ``old days" are gone, but not completely. Iterative
practices are increasing and are applied to at least 65\NOof projects
in which 45\NOof this projects explicitly adopted Agile practices.
However, waterfall process is still applied at least 30\NOof
projects. Finally, we discuss some implications, directions and
opportunities for video game development community.}
}
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