Towards Automated Video Game Testing: Still a Long Way to Go. Politowski, C., Gu�h�neuc, Y., & Petrillo, F. In Proceedings of the 6<sup>th</sup> International Workshop on Games and Software Engineering (GAS), pages 37–43, May, 2022. ACM Press. 7 pages.
Paper abstract bibtex As the complexity and scope of game development increases, play testing remains an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of play testing gives space to improvements in the process. In this study, we investigate gaps between academic solutions in the literature for automated video game testing and the needs of video game developers in the indus-try. We performed a literature review on video game automated testing and applied an online survey with video game develop-ers. The literature results show a rise in research topics related to automated video game testing. The survey results show that game developers are skeptical about using automated agents to test games. We conclude that there is a need for new testing approaches that did not disrupt the developer workflow. As for the researchers, the focus should be on the testing goal and testing oracle.
@INPROCEEDINGS{Politowski22-GAS-VideoGamesTesting,
AUTHOR = {Cristiano Politowski and Yann-Ga�l Gu�h�neuc and
Fabio Petrillo},
BOOKTITLE = {Proceedings of the 6<sup>th</sup> International Workshop on Games and Software Engineering (GAS)},
TITLE = {Towards Automated Video Game Testing: Still a Long Way
to Go},
YEAR = {2022},
OPTADDRESS = {},
OPTCROSSREF = {},
EDITOR = {Kendra Cooper},
MONTH = {May},
NOTE = {7 pages.},
OPTNUMBER = {},
OPTORGANIZATION = {},
PAGES = {37--43},
PUBLISHER = {ACM Press},
OPTSERIES = {},
OPTVOLUME = {},
KEYWORDS = {Topic: <b>Video game development</b>,
Topic: <b>Test case generation</b>, Venue: <i>GAS</i>},
URL = {http://www.ptidej.net/publications/documents/GAS22c.doc.pdf},
PDF = {http://www.ptidej.net/publications/documents/GAS22c.ppt.pdf},
ABSTRACT = {As the complexity and scope of game development
increases, play testing remains an essential activity to ensure the
quality of video games. Yet, the manual, ad-hoc nature of play
testing gives space to improvements in the process. In this study, we
investigate gaps between academic solutions in the literature for
automated video game testing and the needs of video game developers
in the indus-try. We performed a literature review on video game
automated testing and applied an online survey with video game
develop-ers. The literature results show a rise in research topics
related to automated video game testing. The survey results show that
game developers are skeptical about using automated agents to test
games. We conclude that there is a need for new testing approaches
that did not disrupt the developer workflow. As for the researchers,
the focus should be on the testing goal and testing oracle.}
}
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