Assessing Video Game Balance using Autonomous Agents. Politowski, C., Petrillo, F., El Boussaidi, G., Ullmann, G. C., & Gu�h�neuc, Y. In Proceedings of the 7<sup>th</sup> International Workshop on Games and Software Engineering (GAS), pages 25–32, May, 2023. ACM Press. 8 pages.
Paper abstract bibtex As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this paper, we research, design, and implement an approach to supplement game testing to balance video games with autonomous agents. We evaluate our approach with two platform games. We bring a systematic way to assess if a game is balanced by (1) comparing the difficulty levels between game versions and issues with the game design, and (2) the game demands for skill or luck.
@INPROCEEDINGS{Politowski23-GAS-VideoGamesBalance,
AUTHOR = {Cristiano Politowski and Fabio Petrillo and
El Boussaidi, Ghizlane and Gabriel Cavalheiro Ullmann and
Yann-Ga�l Gu�h�neuc},
BOOKTITLE = {Proceedings of the 7<sup>th</sup> International Workshop on Games and Software Engineering (GAS)},
TITLE = {Assessing Video Game Balance using Autonomous Agents},
YEAR = {2023},
OPTADDRESS = {},
OPTCROSSREF = {},
EDITOR = {Kendra Cooper},
MONTH = {May},
NOTE = {8 pages.},
OPTNUMBER = {},
OPTORGANIZATION = {},
PAGES = {25--32},
PUBLISHER = {ACM Press},
OPTSERIES = {},
OPTVOLUME = {},
KEYWORDS = {Topic: <b>Video game development</b>,
Topic: <b>Test case generation</b>, Venue: <i>GAS</i>},
URL = {http://www.ptidej.net/publications/documents/GAS23b.doc.pdf},
PDF = {http://www.ptidej.net/publications/documents/GAS23b.ppt.pdf},
ABSTRACT = {As the complexity and scope of games increase, game
testing, also called playtesting, becomes an essential activity to
ensure the quality of video games. Yet, the manual, ad-hoc nature of
game testing leaves space for automation. In this paper, we research,
design, and implement an approach to supplement game testing to
balance video games with autonomous agents. We evaluate our approach
with two platform games. We bring a systematic way to assess if a
game is balanced by (1) comparing the difficulty levels between game
versions and issues with the game design, and (2) the game demands
for skill or luck.}
}
Downloads: 0
{"_id":"zgnhNN4mZM7mZDrWH","bibbaseid":"politowski-petrillo-elboussaidi-ullmann-guhneuc-assessingvideogamebalanceusingautonomousagents-2023","author_short":["Politowski, C.","Petrillo, F.","El Boussaidi, G.","Ullmann, G. C.","Gu�h�neuc, Y."],"bibdata":{"bibtype":"inproceedings","type":"inproceedings","author":[{"firstnames":["Cristiano"],"propositions":[],"lastnames":["Politowski"],"suffixes":[]},{"firstnames":["Fabio"],"propositions":[],"lastnames":["Petrillo"],"suffixes":[]},{"propositions":[],"lastnames":["El","Boussaidi"],"firstnames":["Ghizlane"],"suffixes":[]},{"firstnames":["Gabriel","Cavalheiro"],"propositions":[],"lastnames":["Ullmann"],"suffixes":[]},{"firstnames":["Yann-Ga�l"],"propositions":[],"lastnames":["Gu�h�neuc"],"suffixes":[]}],"booktitle":"Proceedings of the 7<sup>th</sup> International Workshop on Games and Software Engineering (GAS)","title":"Assessing Video Game Balance using Autonomous Agents","year":"2023","optaddress":"","optcrossref":"","editor":[{"firstnames":["Kendra"],"propositions":[],"lastnames":["Cooper"],"suffixes":[]}],"month":"May","note":"8 pages.","optnumber":"","optorganization":"","pages":"25–32","publisher":"ACM Press","optseries":"","optvolume":"","keywords":"Topic: <b>Video game development</b>, Topic: <b>Test case generation</b>, Venue: <i>GAS</i>","url":"http://www.ptidej.net/publications/documents/GAS23b.doc.pdf","pdf":"http://www.ptidej.net/publications/documents/GAS23b.ppt.pdf","abstract":"As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this paper, we research, design, and implement an approach to supplement game testing to balance video games with autonomous agents. We evaluate our approach with two platform games. We bring a systematic way to assess if a game is balanced by (1) comparing the difficulty levels between game versions and issues with the game design, and (2) the game demands for skill or luck.","bibtex":"@INPROCEEDINGS{Politowski23-GAS-VideoGamesBalance,\r\n AUTHOR = {Cristiano Politowski and Fabio Petrillo and \r\n El Boussaidi, Ghizlane and Gabriel Cavalheiro Ullmann and \r\n Yann-Ga�l Gu�h�neuc},\r\n BOOKTITLE = {Proceedings of the 7<sup>th</sup> International Workshop on Games and Software Engineering (GAS)},\r\n TITLE = {Assessing Video Game Balance using Autonomous Agents},\r\n YEAR = {2023},\r\n OPTADDRESS = {},\r\n OPTCROSSREF = {},\r\n EDITOR = {Kendra Cooper},\r\n MONTH = {May},\r\n NOTE = {8 pages.},\r\n OPTNUMBER = {},\r\n OPTORGANIZATION = {},\r\n PAGES = {25--32},\r\n PUBLISHER = {ACM Press},\r\n OPTSERIES = {},\r\n OPTVOLUME = {},\r\n KEYWORDS = {Topic: <b>Video game development</b>, \r\n Topic: <b>Test case generation</b>, Venue: <i>GAS</i>},\r\n URL = {http://www.ptidej.net/publications/documents/GAS23b.doc.pdf},\r\n PDF = {http://www.ptidej.net/publications/documents/GAS23b.ppt.pdf},\r\n ABSTRACT = {As the complexity and scope of games increase, game \r\n testing, also called playtesting, becomes an essential activity to \r\n ensure the quality of video games. Yet, the manual, ad-hoc nature of \r\n game testing leaves space for automation. In this paper, we research, \r\n design, and implement an approach to supplement game testing to \r\n balance video games with autonomous agents. We evaluate our approach \r\n with two platform games. We bring a systematic way to assess if a \r\n game is balanced by (1) comparing the difficulty levels between game \r\n versions and issues with the game design, and (2) the game demands \r\n for skill or luck.}\r\n}\r\n\r\n","author_short":["Politowski, C.","Petrillo, F.","El Boussaidi, G.","Ullmann, G. C.","Gu�h�neuc, Y."],"editor_short":["Cooper, K."],"key":"Politowski23-GAS-VideoGamesBalance","id":"Politowski23-GAS-VideoGamesBalance","bibbaseid":"politowski-petrillo-elboussaidi-ullmann-guhneuc-assessingvideogamebalanceusingautonomousagents-2023","role":"author","urls":{"Paper":"http://www.ptidej.net/publications/documents/GAS23b.doc.pdf"},"keyword":["Topic: <b>Video game development</b>","Topic: <b>Test case generation</b>","Venue: <i>GAS</i>"],"metadata":{"authorlinks":{}}},"bibtype":"inproceedings","biburl":"http://www.yann-gael.gueheneuc.net/Work/Publications/Biblio/complete-bibliography.bib","dataSources":["8vn5MSGYWB4fAx9Z4"],"keywords":["topic: <b>video game development</b>","topic: <b>test case generation</b>","venue: <i>gas</i>"],"search_terms":["assessing","video","game","balance","using","autonomous","agents","politowski","petrillo","el boussaidi","ullmann","gu�h�neuc"],"title":"Assessing Video Game Balance using Autonomous Agents","year":2023}