A Survey of Video Game Testing. Politowski, C., Petrillo, F., & Gu�h�neuc, Y. In Garrido, A., Miranda, B., & Tuya, J., editors, Proceedings of the 2<sup>nd</sup> International Conference on Automation of Software (AST), pages 90–99, May, 2021. ACM Press. 10 pages.
Paper abstract bibtex Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of our knowledge, little is known about video-game testing. In this paper, we want to understand how game developers perform game testing. We investigate, through a survey, the academic and gray literature to identify and report on existing testing processes and how they could automate them. We found that game developers rely, almost exclusively, upon manual play-testing and the testers’ intrinsic knowledge. We conclude that current testing processes fall short because of their lack of automation, which seems to be the natural next step to improve the quality of games while maintaining costs. However, the current game-testing techniques may not generalize to different types of games.
@INPROCEEDINGS{Politowski21-AST-SurveyVideoGamesTesting,
AUTHOR = {Cristiano Politowski and Fabio Petrillo and
Yann-Ga�l Gu�h�neuc},
BOOKTITLE = {Proceedings of the 2<sup>nd</sup> International Conference on Automation of Software (AST)},
TITLE = {A Survey of Video Game Testing},
YEAR = {2021},
OPTADDRESS = {},
OPTCROSSREF = {},
EDITOR = {Alejandra Garrido and Breno Miranda and Javier Tuya},
MONTH = {May},
NOTE = {10 pages.},
OPTNUMBER = {},
OPTORGANIZATION = {},
PAGES = {90--99},
PUBLISHER = {ACM Press},
OPTSERIES = {},
OPTVOLUME = {},
KEYWORDS = {Topic: <b>Video game development</b>,
Topic: <b>Test case generation</b>, Venue: <c>AST</c>},
URL = {http://www.ptidej.net/publications/documents/AST21.doc.pdf},
PDF = {http://www.ptidej.net/publications/documents/AST21.ppt.pdf},
ABSTRACT = {Video-game projects are notorious for having day-one
bugs, no matter how big their budget or team size. The quality of a
game is essential for its success. This quality could be assessed and
ensured through testing. However, to the best of our knowledge,
little is known about video-game testing. In this paper, we want to
understand how game developers perform game testing. We investigate,
through a survey, the academic and gray literature to identify and
report on existing testing processes and how they could automate
them. We found that game developers rely, almost exclusively, upon
manual play-testing and the testers’ intrinsic knowledge. We
conclude that current testing processes fall short because of their
lack of automation, which seems to be the natural next step to
improve the quality of games while maintaining costs. However, the
current game-testing techniques may not generalize to different types
of games.}
}
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