κPAX: Experiences on Designing a Gamified Platform for Serious Gaming. Riera, D. & Arnedo-Moreno, J. κPAX: Experiences on Designing a Gamified Platform for Serious Gaming, pages 271-293. Elsevier Inc., 5, 2016.
abstract   bibtex   
Currently, video-games take a prominent place as a medium in society. Thus a generation has grown up playing them and feeling comfortable in a daily life where game-like mechanics have become increasingly prevalent. The result is a breeding ground for tools that use such mechanics to improve learning experiences, such as serious games and gamification. This paper presents our latest work in the design and implementation of κPAX, an open learning environment that may cater to this new generation. Specifically, κPAX is a technological platform for the distribution of serious games, where each game may be added as a pluggable independent module. The platform relies on gamification and integration with existing social networks as its main engagement and feedback mechanism.
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 abstract = {Currently, video-games take a prominent place as a medium in society. Thus a generation has grown up playing them and feeling comfortable in a daily life where game-like mechanics have become increasingly prevalent. The result is a breeding ground for tools that use such mechanics to improve learning experiences, such as serious games and gamification. This paper presents our latest work in the design and implementation of κPAX, an open learning environment that may cater to this new generation. Specifically, κPAX is a technological platform for the distribution of serious games, where each game may be added as a pluggable independent module. The platform relies on gamification and integration with existing social networks as its main engagement and feedback mechanism.},
 bibtype = {inBook},
 author = {Riera, D. and Arnedo-Moreno, J.},
 book = {Formative Assessment, Learning Data Analytics and Gamification: In ICT Education}
}

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