Real-time Tessellation of Terrain on Graphics Hardware. Ripollés, O., Ramos, F., Puig, A., & Chover, M. Computers & Geosciences.
bibtex   
@article{
 title = {Real-time Tessellation of Terrain on Graphics Hardware.},
 type = {article},
 id = {960bef4f-e7db-3033-8c96-85ef02917560},
 created = {2016-03-22T10:25:13.000Z},
 file_attached = {false},
 profile_id = {0a9a0ca7-e30a-305c-9a1e-1cc541ed5c45},
 group_id = {378eded2-9912-3700-bd6d-56be53368f0b},
 last_modified = {2016-03-22T10:25:13.000Z},
 read = {false},
 starred = {false},
 authored = {false},
 confirmed = {true},
 hidden = {false},
 citation_key = {ripolles_real-time_????},
 source_type = {article},
 bibtype = {article},
 author = {Ripollés, O and Ramos, Francisco and Puig, A and Chover, Miguel},
 journal = {Computers & Geosciences}
}

Downloads: 0