Beyond Adversarial: The Case for Game AI as Storytelling. Roberts, D. L., Riedl, M. O., & Jr., C. L. I. In Krzywinska, T., Kennedy, H. W., & Atkins, B., editors, Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009. Digital Games Research Association.
Beyond Adversarial: The Case for Game AI as Storytelling [link]Paper  bibtex   
@inproceedings{DBLP:conf/digra/RobertsRI09,
  author    = {David L. Roberts and
               Mark O. Riedl and
               Charles L. Isbell Jr.},
  editor    = {Tanya Krzywinska and
               Helen W. Kennedy and
               Barry Atkins},
  title     = {Beyond Adversarial: The Case for Game {AI} as Storytelling},
  booktitle = {Proceedings of the 2009 DiGRA International Conference: Breaking New
               Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009,
               London, UK, September 1-4, 2009},
  publisher = {Digital Games Research Association},
  year      = {2009},
  url       = {http://www.digra.org/digital-library/publications/beyond-adversarial-the-case-for-game-ai-as-storytelling/},
  timestamp = {Thu, 24 Jun 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/conf/digra/RobertsRI09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}

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