What Can We Learn from Eye Tracking Boardgame Play?. Rogerson, M. J., Gibbs, M. R., & Smith, W. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, of CHI PLAY '17 Extended Abstracts, pages 519–526, New York, NY, USA, 2017. Association for Computing Machinery. event-place: Amsterdam, The Netherlands
Paper doi abstract bibtex In this paper, we discuss exploratory gaze data findings from a series of co-located tabletop boardgame play sessions. We identified clear patterns of repeated gaze jumps between people and components, as players looked back and forth between various game materials in common play areas as well as their own and those of other players. Of interest was the repetition that occurred – players frequently referred back to specific elements several times – as well as the relatively short dwell times, which were typically well under a second. Contrary to our expectations, this gaze pattern occurred during other players' turns as well as the player's own. This work contributes to understanding of players' attention during play, and may be extensible to other forms of play and interaction outside the immediate traditional form boardgame setting.
@inproceedings{rogerson_what_2017,
address = {New York, NY, USA},
series = {{CHI} {PLAY} '17 {Extended} {Abstracts}},
title = {What {Can} {We} {Learn} from {Eye} {Tracking} {Boardgame} {Play}?},
isbn = {978-1-4503-5111-9},
url = {https://doi.org/10.1145/3130859.3131314},
doi = {10.1145/3130859.3131314},
abstract = {In this paper, we discuss exploratory gaze data findings from a series of co-located tabletop boardgame play sessions. We identified clear patterns of repeated gaze jumps between people and components, as players looked back and forth between various game materials in common play areas as well as their own and those of other players. Of interest was the repetition that occurred – players frequently referred back to specific elements several times – as well as the relatively short dwell times, which were typically well under a second. Contrary to our expectations, this gaze pattern occurred during other players' turns as well as the player's own. This work contributes to understanding of players' attention during play, and may be extensible to other forms of play and interaction outside the immediate traditional form boardgame setting.},
booktitle = {Extended {Abstracts} {Publication} of the {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}},
publisher = {Association for Computing Machinery},
author = {Rogerson, Melissa J. and Gibbs, Martin R. and Smith, Wally},
year = {2017},
note = {event-place: Amsterdam, The Netherlands},
keywords = {board games, boardgames, eye gaze, leisure activities, resting gaze, social gaze},
pages = {519--526},
}
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