Creating Prosodic Synchrony for a Robot Co-player in a Speech-controlled Game for Children. Sadoughi, N., Pereira, A., Jain, R., Leite, I., & Lehman, J. F. In Mutlu, B., Tscheligi, M., Weiss, A., & Young, J. E., editors, Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, HRI 2017, Vienna, Austria, March 6-9, 2017, pages 91–99, 2017. ACM.
Creating Prosodic Synchrony for a Robot Co-player in a Speech-controlled Game for Children [link]Paper  doi  bibtex   
@inproceedings{DBLP:conf/hri/SadoughiPJLL17,
  author       = {Najmeh Sadoughi and
                  Andr{\'{e}} Pereira and
                  Rishub Jain and
                  Iolanda Leite and
                  Jill Fain Lehman},
  editor       = {Bilge Mutlu and
                  Manfred Tscheligi and
                  Astrid Weiss and
                  James E. Young},
  title        = {Creating Prosodic Synchrony for a Robot Co-player in a Speech-controlled
                  Game for Children},
  booktitle    = {Proceedings of the 2017 {ACM/IEEE} International Conference on Human-Robot
                  Interaction, {HRI} 2017, Vienna, Austria, March 6-9, 2017},
  pages        = {91--99},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/2909824.3020244},
  doi          = {10.1145/2909824.3020244},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/hri/SadoughiPJLL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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