Combining Neural Networks for Controlling Non-player Characters in Games. Sagredo-Olivenza, I., Gómez-Martín, P. P., Gómez-Martín, M. A., & González-Calero, P. A. In Rojas, I., Joya, G., & Català, A., editors, Advances in Computational Intelligence - 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cadiz, Spain, June 14-16, 2017, Proceedings, Part II, volume 10306, of Lecture Notes in Computer Science, pages 694–705, 2017. Springer.
Combining Neural Networks for Controlling Non-player Characters in Games [link]Paper  doi  bibtex   1 download  
@inproceedings{DBLP:conf/iwann/Sagredo-Olivenza17,
  author       = {Ismael Sagredo{-}Olivenza and
                  Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Pedro Antonio Gonz{\'{a}}lez{-}Calero},
  editor       = {Ignacio Rojas and
                  Gonzalo Joya and
                  Andreu Catal{\`{a}}},
  title        = {Combining Neural Networks for Controlling Non-player Characters in
                  Games},
  booktitle    = {Advances in Computational Intelligence - 14th International Work-Conference
                  on Artificial Neural Networks, {IWANN} 2017, Cadiz, Spain, June 14-16,
                  2017, Proceedings, Part {II}},
  series       = {Lecture Notes in Computer Science},
  volume       = {10306},
  pages        = {694--705},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-59147-6\_59},
  doi          = {10.1007/978-3-319-59147-6\_59},
  timestamp    = {Tue, 14 May 2019 10:00:51 +0200},
  biburl       = {https://dblp.org/rec/conf/iwann/Sagredo-Olivenza17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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