Combining Neural Networks for Controlling Non-player Characters in Games. Sagredo-Olivenza, I., Gómez-Martín, P. P., Gómez-Martín, M. A., & González-Calero, P. A. In Rojas, I., Joya, G., & Català, A., editors, Advances in Computational Intelligence - 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cadiz, Spain, June 14-16, 2017, Proceedings, Part II, volume 10306, of Lecture Notes in Computer Science, pages 694–705, 2017. Springer. Paper doi bibtex 1 download @inproceedings{DBLP:conf/iwann/Sagredo-Olivenza17,
author = {Ismael Sagredo{-}Olivenza and
Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and
Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and
Pedro Antonio Gonz{\'{a}}lez{-}Calero},
editor = {Ignacio Rojas and
Gonzalo Joya and
Andreu Catal{\`{a}}},
title = {Combining Neural Networks for Controlling Non-player Characters in
Games},
booktitle = {Advances in Computational Intelligence - 14th International Work-Conference
on Artificial Neural Networks, {IWANN} 2017, Cadiz, Spain, June 14-16,
2017, Proceedings, Part {II}},
series = {Lecture Notes in Computer Science},
volume = {10306},
pages = {694--705},
publisher = {Springer},
year = {2017},
url = {https://doi.org/10.1007/978-3-319-59147-6\_59},
doi = {10.1007/978-3-319-59147-6\_59},
timestamp = {Tue, 14 May 2019 10:00:51 +0200},
biburl = {https://dblp.org/rec/conf/iwann/Sagredo-Olivenza17.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
Downloads: 1
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