Using Program by Demonstration and Visual Scripting to Supporting Game Design. Sagredo-Olivenza, I., Gómez-Martín, P. P., Gómez-Martín, M. A., & González-Calero, P. A. In Benferhat, S., Tabia, K., & Ali, M., editors, Advances in Artificial Intelligence: From Theory to Practice - 30th International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2017, Arras, France, June 27-30, 2017, Proceedings, Part II, volume 10351, of Lecture Notes in Computer Science, pages 33–39, 2017. Springer.
Using Program by Demonstration and Visual Scripting to Supporting Game Design [link]Paper  doi  bibtex   30 downloads  
@inproceedings{DBLP:conf/ieaaie/Sagredo-Olivenza17,
  author       = {Ismael Sagredo{-}Olivenza and
                  Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and
                  Pedro A. Gonz{\'{a}}lez{-}Calero},
  editor       = {Salem Benferhat and
                  Karim Tabia and
                  Moonis Ali},
  title        = {Using Program by Demonstration and Visual Scripting to Supporting
                  Game Design},
  booktitle    = {Advances in Artificial Intelligence: From Theory to Practice - 30th
                  International Conference on Industrial Engineering and Other Applications
                  of Applied Intelligent Systems, {IEA/AIE} 2017, Arras, France, June
                  27-30, 2017, Proceedings, Part {II}},
  series       = {Lecture Notes in Computer Science},
  volume       = {10351},
  pages        = {33--39},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-60045-1\_5},
  doi          = {10.1007/978-3-319-60045-1\_5},
  timestamp    = {Tue, 14 May 2019 10:00:37 +0200},
  biburl       = {https://dblp.org/rec/conf/ieaaie/Sagredo-Olivenza17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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